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← Overview

Nita

Damage Dealer Rare Ranked · Masters
57.4%Win rate across all maps
1,011Games
59Trust Score
7. of 105Rank by score
+8.8Skill bonus

Best map: Hot Potato with 67.9% from 168 games.

Wins early — in Heist 4.8 points better in short rounds than in long ones (56.9% against 52.2%, split at 85 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

Win ratePopularityBreadthCounter safety 21.Star rate
Win rate 96.57.4 %
Popularity 35.0.22 %
Breadth 85.36% of maps
Counter safety 21.17.9 %
Star rate 47.22.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/11, 6 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/11.

Picked less often — 0.4% to 0.3% pick rate, down 36 %. The win rate moved 1.6 points down.

Win rate

08/05 — 62.9% from 151 appearances08/06 — 59.2% from 130 appearances08/08 — 51.7% from 89 appearances08/09 — 58.7% from 63 appearances08/10 — 52.8% from 125 appearances08/11 — 54.2% from 120 appearances
62.9%08/05 54.2%08/11

Pick rate

08/05 — 0.3% from 151 appearances08/06 — 0.3% from 130 appearances08/08 — 0.4% from 89 appearances08/09 — 0.2% from 63 appearances08/10 — 0.2% from 125 appearances08/11 — 0.2% from 120 appearances
0.3%08/05 0.2%08/11

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.8 — rewards skill: from Bronze to Masters the win rate climbs by 8.8 points (regression 47.8% to 56.6%). The higher the tier, the better he does.

Bronze — 45.5% from 3,056 gamesSilver — 45.3% from 7,010 gamesGold — 50.0% from 63,637 gamesDiamond — 53.7% from 84,156 gamesMythic — 53.8% from 471,079 gamesLegendary — 54.0% from 74,908 gamesMasters — 57.4% from 1,011 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Masters).

MapWin rateGamesTrust
Hot Potato Heistprev. season 67.9%
168 32
Sneaky Fields Brawl Ballprev. season 57.7%
130 28
Triple Dribble Brawl Ballprev. season 63.8%
58 16
Parallel Plays Hot Zoneprev. season 55.1%
138 29
Undermine Gem Grabprev. season 58.9%
56 15
Pinball Dreams Brawl Ballprev. season 55.6%
54 15
Crystal Arcade Gem Grabprev. season 54.2%
48 13
Double Swoosh Gem Grabprev. season 51.9%
52 14
Deathcap Trap Gem Grabprev. season 54.8%
31 7
Open Business Hot Zoneprev. season 55.6%
27 4
Gem Fort Gem Grabprev. season 52.9%
34 8
Center Stage Brawl Ballprev. season 49.2%
61 17
Hard Rock Mine Gem Grabprev. season 49.0%
51 14
Ring of Fire Hot Zoneprev. season 50.0%
16 0
Dueling Beetles Hot Zoneprev. season 50.0%
14 0
Kaboom Canyon Heistprev. season 33.3%
24 3

Who beats Nita and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 P CUP/やす子のフィアンセ Diamond 49 35.0% 51.0%
2 みじんこ Diamond 25 31.8% 48.0%
3 Boom Boom Daddy Diamond 23 30.6% 43.5%
4 道化のタラ Diamond 22 30.1% 40.9%
5 Brawler Gold 20 26.1% 20.0%