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Nita

Damage Dealer Rare Ranked · Legendary Parallel Plays Hot Zone
54.1%Win rate on Parallel Plays
10,500Games here
5.0%Pick rate
94Trust Score
5. of 105Rank on this map
+6.2Skill bonus

Wins early — in Heist 4.2 points better in short rounds than in long ones (56.6% against 52.4%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 7.BreadthCounter safetyStar rate
Win rate 75.53.2 %
Popularity 7.0.12 %
Breadth 90.33% of maps
Counter safety 80.39.5 %
Star rate 63.22.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Parallel Plays. 08/04 to 08/25, 17 days. 12 earlier days are left out — below 97 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 54.0% from 433 appearances08/05 — 51.9% from 1,057 appearances08/06 — 54.5% from 595 appearances08/07 — 52.0% from 246 appearances08/08 — 52.7% from 243 appearances08/09 — 55.0% from 302 appearances08/10 — 53.4% from 950 appearances08/11 — 53.9% from 1,768 appearances08/12 — 53.7% from 1,381 appearances08/13 — 56.8% from 753 appearances08/14 — 54.5% from 545 appearances08/15 — 52.9% from 454 appearances08/16 — 55.2% from 467 appearances08/17 — 59.2% from 370 appearances08/18 — 53.9% from 345 appearances08/19 — 63.9% from 97 appearances08/25 — 45.5% from 132 appearances
54.0%08/04 45.5%08/25

Pick rate

08/04 — 1.6% from 433 appearances08/05 — 1.8% from 1,057 appearances08/06 — 1.8% from 595 appearances08/07 — 1.7% from 246 appearances08/08 — 1.5% from 243 appearances08/09 — 1.5% from 302 appearances08/10 — 1.8% from 950 appearances08/11 — 1.7% from 1,768 appearances08/12 — 2.0% from 1,381 appearances08/13 — 1.8% from 753 appearances08/14 — 1.8% from 545 appearances08/15 — 1.9% from 454 appearances08/16 — 1.8% from 467 appearances08/17 — 1.8% from 370 appearances08/18 — 1.6% from 345 appearances08/19 — 1.4% from 97 appearances08/25 — 1.0% from 132 appearances
1.6%08/04 1.0%08/25

Across the ranks

Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.2 — rewards skill: from Bronze to Legendary the win rate climbs by 6.2 points (regression 48.8% to 55.0%). The higher the tier, the better he does.

Bronze — 44.2% from 319 gamesSilver — 44.7% from 508 gamesGold — 50.4% from 4,963 gamesDiamond — 55.0% from 5,625 gamesMythic — 53.8% from 34,760 gamesLegendary — 54.1% from 10,500 games
BronzeSilverGoldDiamondMythicLegendary

Against whom

Direct duels in Hot Zone: how Nita does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Nita runs in 1 circle — whoever Nita beats beats someone who in turn beats Nita. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Doug 62.7% 961 games Bo 58.2% 1,870 games Trunk 57.1% 2,924 games Juju 63.1% 379 games Bolt 64.1% 245 games Tick 56.4% 1,700 games

Who plays him best soon

Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 gb's owner Legendary 22 37.7% 77.3%
2 P CUP/やす子のフィアンセ Mythic 50 34.9% 50.0%
3 adafa209 Legendary 20 34.7% 65.0%
4 みじんこ Mythic 31 33.6% 51.6%
5 m. Mythic 26 33.5% 53.8%