My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

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EN

Nita

Damage Dealer Rare All games Undermine Gem Grab
42.9%Win rate on Undermine
1,649Games here
1.2%Pick rate
66Trust Score
79. of 106Rank on this map

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 14.Counter safetyStar rate
Win rate 37.46.7 %
Popularity 74.1.15 %
Breadth 14.10% of maps
Counter safety 41.32.8 %
Star rate 69.27.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 74th means “better than 74% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Against whom

Direct duels in Gem Grab: how Nita does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 68.6% 722 games Bo 56.6% 1,386 games Edgar 54.7% 3,888 games Trunk 56.2% 1,179 games Griff 54.9% 2,075 games Stu 56.6% 818 games

Who plays him best soon

Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 P CUP/やす子のフィアンセ Mythic 50 35.0% 50.0%
2 adafa209 Mythic 20 34.9% 65.0%
3 m. Diamond 25 34.0% 56.0%
4 みじんこ Mythic 31 33.7% 51.6%
5 ハルポン Gold 29 32.7% 48.3%