Best map: Hot Potato with 60.6% from 4,199 games.
Wins early — in Knockout 12.0 points better in short rounds than in long ones (17.4% against 29.4%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/02 to 08/21, 10 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/21.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.3 — rewards skill: from Bronze to Masters the win rate climbs by 10.3 points (regression 46.8% to 57.1%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato ![]() |
60.6% | 4199 | 80 | ||
Pit Stop ![]() |
57.6% | 3832 | 79 | ||
Kaboom Canyon ![]() |
53.8% | 2576 | 73 | ||
Safe(r) Zone ![]() |
51.8% | 2028 | 69 | ||
Safe Zone ![]() |
51.6% | 1943 | 68 | ||
Sneaky Fields ![]() |
50.3% | 1717 | 67 | ||
Triple Dribble ![]() |
49.7% | 1444 | 64 | ||
Center Stage ![]() |
48.9% | 1278 | 62 | ||
Bridge Too Far ![]() |
47.8% | 1761 | 67 | ||
Double Swoosh ![]() |
47.9% | 965 | 58 | ||
Deathcap Trap prev. season |
50.0% | 98 | 24 | ||
Open Business ![]() |
46.2% | 847 | 56 | ||
Parallel Plays ![]() |
45.4% | 1238 | 62 | ||
Undermine ![]() |
45.2% | 828 | 56 | ||
Dueling Beetles ![]() |
44.8% | 930 | 57 | ||
Crystal Arcade prev. season |
46.8% | 77 | 20 | ||
Pinball Dreams ![]() |
44.2% | 1073 | 60 | ||
Spiraling Out ![]() |
43.8% | 1127 | 60 | ||
Hard Rock Mine ![]() |
42.8% | 806 | 55 | ||
Gem Fort ![]() |
42.3% | 810 | 55 | ||
Ring of Fire ![]() |
39.1% | 658 | 52 | ||
Rustic Arcade ![]() |
36.4% | 555 | 50 | ||
Layer Cake ![]() |
33.3% | 529 | 49 | ||
Hideout ![]() |
26.4% | 454 | 47 | ||
Dry Season ![]() |
26.0% | 430 | 46 | ||
Shooting Star ![]() |
24.3% | 424 | 46 | ||
Flaring Phoenix ![]() |
24.4% | 467 | 47 | ||
Belle's Rock ![]() |
21.5% | 466 | 47 | ||
Out in the Open ![]() |
19.1% | 445 | 46 | ||
New Horizons ![]() |
16.2% | 421 | 46 |
Direct duels in Knockout: how Nita does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.2% against Mandy in Knockout — hard countered there, so better picked once the answer is gone.
Nita counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Kaze
49.2%
124 games
Nori
47.7%
88 games
Willow
39.8%
108 games
Spike
33.8%
65 games
Squeak
30.0%
60 games
Edgar
38.2%
317 games
Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | P CUP/やす子のフィアンセ | Diamond | 44 | 34.0% | 50.0% |