Best map: Hot Potato with 67.9% from 168 games.
Wins early — in Knockout 12.0 points better in short rounds than in long ones (17.4% against 29.4%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Masterschange
08/05 to 08/11, 6 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/11.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.3 — rewards skill: from Bronze to Masters the win rate climbs by 10.3 points (regression 46.8% to 57.1%). The higher the tier, the better he does.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato prev. season |
67.9% | 168 | 32 | ||
Sneaky Fields prev. season |
57.7% | 130 | 28 | ||
Triple Dribble prev. season |
63.8% | 58 | 16 | ||
Parallel Plays prev. season |
55.1% | 138 | 29 | ||
Undermine prev. season |
58.9% | 56 | 15 | ||
Pinball Dreams prev. season |
55.6% | 54 | 15 | ||
Crystal Arcade prev. season |
54.2% | 48 | 13 | ||
Double Swoosh prev. season |
51.9% | 52 | 14 | ||
Deathcap Trap prev. season |
54.8% | 31 | 7 | ||
Open Business prev. season |
55.6% | 27 | 4 | ||
Gem Fort prev. season |
52.9% | 34 | 8 | ||
Center Stage prev. season |
49.2% | 61 | 17 | ||
Hard Rock Mine prev. season |
49.0% | 51 | 14 | ||
Ring of Fire prev. season |
50.0% | 16 | 0 | ||
Dueling Beetles prev. season |
50.0% | 14 | 0 | ||
Kaboom Canyon prev. season |
33.3% | 24 | 3 |
Direct duels in Knockout: how Nita does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.4% against Mandy in Knockout — hard countered there, so better picked once the answer is gone.
Nita counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Kaze
49.2%
124 games
Nori
47.1%
87 games
Willow
39.8%
108 games
Spike
33.8%
65 games
Edgar
38.1%
315 games
Crow
27.9%
61 games
Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | P CUP/やす子のフィアンセ | Diamond | 44 | 34.0% | 50.0% |