Best map: Hot Potato with 59.3% from 280 games.
Wins early — in Knockout 12.0 points better in short rounds than in long ones (17.4% against 29.4%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/04 to 08/21, 5 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.3 — rewards skill: from Bronze to Masters the win rate climbs by 10.3 points (regression 46.7% to 57.1%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato ![]() |
59.3% | 280 | 39 | ||
Kaboom Canyon ![]() |
54.9% | 224 | 36 | ||
Pit Stop ![]() |
53.5% | 275 | 39 | ||
Safe Zone ![]() |
52.4% | 210 | 35 | ||
Bridge Too Far ![]() |
51.0% | 204 | 35 | ||
Safe(r) Zone ![]() |
47.1% | 191 | 34 | ||
Layer Cake ![]() |
47.3% | 74 | 20 | ||
Deathcap Trap prev. season |
42.1% | 19 | 0 | ||
Parallel Plays ![]() |
43.7% | 126 | 28 | ||
Rustic Arcade ![]() |
40.7% | 91 | 23 | ||
Undermine ![]() |
40.9% | 110 | 26 | ||
Double Swoosh ![]() |
40.5% | 111 | 26 | ||
Ring of Fire ![]() |
38.0% | 79 | 21 | ||
Shooting Star ![]() |
36.5% | 74 | 20 | ||
Sneaky Fields ![]() |
38.9% | 131 | 28 | ||
Hard Rock Mine ![]() |
37.7% | 106 | 25 | ||
Triple Dribble ![]() |
37.4% | 115 | 26 | ||
Pinball Dreams ![]() |
37.1% | 124 | 27 | ||
Gem Fort ![]() |
36.0% | 100 | 24 | ||
Dry Season ![]() |
34.5% | 87 | 22 | ||
Open Business ![]() |
33.3% | 108 | 25 | ||
Center Stage ![]() |
34.1% | 126 | 28 | ||
Dueling Beetles ![]() |
33.6% | 119 | 27 | ||
Spiraling Out ![]() |
32.7% | 107 | 25 | ||
Hideout ![]() |
29.1% | 86 | 22 | ||
Out in the Open ![]() |
24.4% | 82 | 21 | ||
Flaring Phoenix ![]() |
18.7% | 91 | 23 | ||
Belle's Rock ![]() |
15.9% | 82 | 21 | ||
New Horizons ![]() |
14.9% | 87 | 22 |
Direct duels in Knockout: how Nita does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 13.9% against Mandy in Knockout — hard countered there, so better picked once the answer is gone.
Nita counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Kaze
49.2%
128 games
Nori
47.2%
89 games
Willow
40.4%
109 games
Spike
33.8%
65 games
Squeak
31.1%
61 games
Edgar
38.3%
321 games
Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | P CUP/やす子のフィアンセ | Diamond | 44 | 33.9% | 50.0% |