Wins early — in Knockout 12.0 points better in short rounds than in long ones (17.4% against 29.4%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +9.5 — rewards skill: from Gold to Mythic the win rate climbs by 9.5 points (regression 27.9% to 37.4%). The higher the tier, the better he does.
Direct duels in Bounty: how Nita does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Willow
48.8%
129 games
Nori
48.6%
138 games
Kaze
47.0%
236 games
Edgar
46.2%
411 games
8-Bit
43.6%
149 games
Emz
42.2%
185 games
Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | P CUP/やす子のフィアンセ | Diamond | 45 | 33.6% | 51.1% |
| 2 | みじんこ | Diamond | 21 | 29.1% | 42.9% |