Wins early — in Heist 4.1 points better in short rounds than in long ones (56.7% against 52.6%, split at 99 s). A pick for pace — if the game drags on, it works against him.
Only Safe Zone. 08/05 to 08/18, 6 days. 17 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression −0.6 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Heist: how Nita does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
68.4%
916 games
Chuck
67.8%
699 games
Edgar
61.5%
1,665 games
Mico
63.7%
681 games
Bull
63.5%
613 games
Jessie
59.6%
1,843 games
Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound. To the full list