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Nita

Damage Dealer Rare Ranked · Diamond Triple Dribble Brawl Ball
52.1%Win rate on Triple Dribble
1,997Games here
1.0%Pick rate
69Trust Score
18. of 105Rank on this map
−2.6Skill bonus

Wins early — in Heist 4.8 points better in short rounds than in long ones (56.9% against 52.2%, split at 85 s). A pick for pace — if the game drags on, it works against him.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 58.
Win rate 86.53.6 %
Popularity 70.1.00 %
Breadth 78.32% of maps
Counter safety 72.40.9 %
Star rate 58.23.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/04 to 08/23, 16 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 51.1% from 131 appearances08/05 — 59.9% from 352 appearances08/06 — 57.4% from 272 appearances08/11 — 56.7% from 67 appearances08/12 — 50.7% from 148 appearances08/13 — 55.9% from 222 appearances08/14 — 50.0% from 262 appearances08/15 — 54.1% from 266 appearances08/16 — 53.5% from 333 appearances08/17 — 56.6% from 387 appearances08/18 — 49.5% from 329 appearances08/19 — 51.5% from 103 appearances08/20 — 51.1% from 409 appearances08/21 — 52.1% from 791 appearances08/22 — 52.1% from 557 appearances08/23 — 54.2% from 240 appearances
51.1%08/04 54.2%08/23

Pick rate

08/04 — 2.0% from 131 appearances08/05 — 1.8% from 352 appearances08/06 — 1.4% from 272 appearances08/11 — 1.8% from 67 appearances08/12 — 1.6% from 148 appearances08/13 — 1.6% from 222 appearances08/14 — 1.7% from 262 appearances08/15 — 1.7% from 266 appearances08/16 — 1.8% from 333 appearances08/17 — 2.0% from 387 appearances08/18 — 1.8% from 329 appearances08/19 — 2.2% from 103 appearances08/20 — 1.0% from 409 appearances08/21 — 1.1% from 791 appearances08/22 — 1.2% from 557 appearances08/23 — 1.2% from 240 appearances
2.0%08/04 1.2%08/23

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.6 — punishes weak opponents: from Gold to Legendary the win rate drops by 2.6 points (regression 53.6% to 51.1%). Higher up he gets outplayed.

Gold — 52.0% from 2,868 gamesDiamond — 53.5% from 4,951 gamesMythic — 52.1% from 37,287 gamesLegendary — 50.2% from 6,918 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Nita does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Nita runs in 1 circle — whoever Nita beats beats someone who in turn beats Nita. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Doug 64.0% 469 games Bibi 57.7% 2,356 games Griff 56.5% 3,436 games Edgar 56.0% 4,099 games Damian 60.2% 550 games Shade 58.1% 687 games

Who plays him best

Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 P CUP/やす子のフィアンセ Mythic 49 35.6% 51.0%
2 m. Diamond 21 34.8% 61.9%
3 みじんこ Diamond 25 32.5% 48.0%
4 道化のタラ Diamond 23 31.4% 43.5%
5 Boom Boom Daddy Diamond 26 31.3% 42.3%