Wins early — in Heist 4.1 points better in short rounds than in long ones (56.7% against 52.6%, split at 99 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.0 — punishes weak opponents: from Diamond to Legendary the win rate drops by 4.0 points (regression 54.2% to 50.2%). Higher up he gets outplayed.
Direct duels in Brawl Ball: how Nita does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed for Masters.
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Rosa
62.7%
1,299 games
Jacky
60.3%
2,531 games
Bibi
58.7%
14,426 games
Ash
59.1%
2,068 games
Griff
56.1%
24,951 games
Frank
56.2%
6,758 games
Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound. To the full list