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← Overview

Nita

Damage Dealer Rare Ranked · Diamond Undermine Gem Grab
54.0%Win rate on Undermine
226Games here
0.3%Pick rate
36Trust Score
24. of 105Rank on this map
+7.2Skill bonus

Wins early — in Knockout 12.0 points better in short rounds than in long ones (17.4% against 29.4%, split at 96 s). A pick for pace — if the game drags on, it works against him.

History

Only Undermine. 08/05 to 08/21, 10 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.

Win rate

08/05 — 53.0% from 132 appearances08/06 — 65.6% from 122 appearances08/13 — 55.3% from 103 appearances08/14 — 53.2% from 109 appearances08/15 — 44.8% from 125 appearances08/16 — 50.4% from 123 appearances08/17 — 50.7% from 152 appearances08/18 — 46.3% from 123 appearances08/20 — 56.6% from 136 appearances08/21 — 50.0% from 90 appearances
53.0%08/05 50.0%08/21

Pick rate

08/05 — 0.7% from 132 appearances08/06 — 0.7% from 122 appearances08/13 — 0.8% from 103 appearances08/14 — 0.7% from 109 appearances08/15 — 0.8% from 125 appearances08/16 — 0.7% from 123 appearances08/17 — 0.8% from 152 appearances08/18 — 0.7% from 123 appearances08/20 — 0.4% from 136 appearances08/21 — 0.4% from 90 appearances
0.7%08/05 0.4%08/21

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.2 — rewards skill: from Gold to Legendary the win rate climbs by 7.2 points (regression 47.1% to 54.3%). The higher the tier, the better he does.

Gold — 43.1% from 788 gamesDiamond — 52.6% from 1,419 gamesMythic — 52.0% from 10,096 gamesLegendary — 53.1% from 1,677 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Nita does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Diamond.

Strong against

Weak against

These counter Nita anyway — even where Nita wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.

Surge 66.3% 92 games Bo 56.1% 82 games Starr Nova 56.4% 78 games Griff 52.1% 119 games Nori 52.4% 82 games Mortis 50.9% 114 games

Who plays him best

Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 P CUP/やす子のフィアンセ Diamond 38 37.9% 52.6%