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EN

Nita

Damage Dealer Rare Ranked · Bronze Brawl Ball
46.0%Win rate in Brawl Ball
1,556Games
65Trust Score
28. of 101Rank in Brawl Ball
+2.7Skill bonus

Best map: Bridge Too Far with 56.3% from 357 games.

Wins early — in Heist 3.8 points better in short rounds than in long ones (56.4% against 52.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 62.
Win rate 64.46.0 %
Popularity 86.1.60 %
Breadth 73.27% of maps
Counter safety 84.43.0 %
Star rate 62.23.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 5 earlier days are left out — below 70 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/20 — 46.7% from 276 appearances08/21 — 49.1% from 175 appearances08/22 — 52.9% from 221 appearances08/23 — 43.6% from 236 appearances08/24 — 45.1% from 295 appearances08/25 — 42.0% from 352 appearances
46.7%08/20 42.0%08/25

Pick rate

08/20 — 1.5% from 276 appearances08/21 — 1.8% from 175 appearances08/22 — 1.6% from 221 appearances08/23 — 1.7% from 236 appearances08/24 — 1.5% from 295 appearances08/25 — 1.6% from 352 appearances
1.5%08/20 1.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.7 — rewards skill: from Bronze to Masters the win rate climbs by 2.7 points (regression 51.1% to 53.7%). The higher the tier, the better he does.

Bronze — 46.0% from 1,560 gamesSilver — 46.6% from 2,496 gamesGold — 52.1% from 24,386 gamesDiamond — 53.7% from 26,246 gamesMythic — 52.9% from 142,275 gamesLegendary — 52.3% from 28,816 gamesMasters — 57.2% from 313 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Bronze). Filtered to Brawl Ball: 5 of 28 maps.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 50.8%
319 41
Pinball Dreams Brawl Ball 47.1%
297 40
Spiraling Out Brawl Ball 45.3%
309 41
Center Stage Brawl Ball 43.6%
312 41
Triple Dribble Brawl Ball 43.3%
319 41

Against whom

Direct duels in Brawl Ball: how Nita does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 24.8% against Najia in Knockout. On average the worst case sits at 28.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 59.2% 4,472 games Doug 61.7% 899 games Bull 56.9% 3,580 games Griff 56.1% 6,429 games Frank 56.5% 3,167 games Edgar 55.6% 7,993 games

Who plays him best soon

Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 gb's owner Legendary 20 36.9% 75.0%
2 P CUP/やす子のフィアンセ Mythic 50 35.1% 50.0%
3 adafa209 Legendary 20 35.0% 65.0%
4 m. Diamond 25 34.1% 56.0%
5 みじんこ Mythic 31 33.9% 51.6%