My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Nita

Damage Dealer Rare Ranked · Silver Brawl Ball
46.3%Win rate in Brawl Ball
2,492Games
72Trust Score
39. of 105Rank in Brawl Ball
+2.7Skill bonus

Best map: Hot Potato with 61.6% from 1,187 games.

Wins early — in Heist 3.9 points better in short rounds than in long ones (56.3% against 52.3%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 54.PopularityBreadthCounter safetyStar rate
Win rate 54.46.3 %
Popularity 78.1.18 %
Breadth 76.30% of maps
Counter safety 82.42.3 %
Star rate 64.23.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/20 — 36.4% from 574 appearances08/21 — 42.7% from 368 appearances08/22 — 51.2% from 330 appearances08/23 — 52.5% from 339 appearances08/24 — 53.8% from 474 appearances08/25 — 46.2% from 385 appearances
36.4%08/20 46.2%08/25

Pick rate

08/20 — 1.3% from 574 appearances08/21 — 1.1% from 368 appearances08/22 — 1.2% from 330 appearances08/23 — 1.3% from 339 appearances08/24 — 1.1% from 474 appearances08/25 — 1.1% from 385 appearances
1.3%08/20 1.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.7 — rewards skill: from Bronze to Masters the win rate climbs by 2.7 points (regression 51.0% to 53.7%). The higher the tier, the better he does.

Bronze — 45.9% from 1,601 gamesSilver — 46.2% from 2,552 gamesGold — 52.2% from 25,018 gamesDiamond — 53.8% from 26,494 gamesMythic — 52.9% from 142,427 gamesLegendary — 52.3% from 28,855 gamesMasters — 57.5% from 320 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 5 of 29 maps.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 49.9%
557 50
Triple Dribble Brawl Ball 49.7%
461 47
Spiraling Out Brawl Ball 46.2%
470 47
Pinball Dreams Brawl Ball 44.1%
479 48
Center Stage Brawl Ball 42.3%
513 49

Against whom

Direct duels in Brawl Ball: how Nita does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 19.6% against Bolt in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 59.3% 4,566 games Doug 61.7% 911 games Bull 57.0% 3,659 games Griff 56.2% 6,559 games Frank 56.4% 3,247 games Edgar 55.5% 8,163 games

Who plays him best soon

Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 gb's owner Legendary 20 36.9% 75.0%
2 P CUP/やす子のフィアンセ Mythic 50 35.1% 50.0%
3 adafa209 Legendary 20 35.0% 65.0%
4 みじんこ Mythic 31 33.8% 51.6%
5 m. Mythic 26 33.8% 53.8%