Best map: Open Business with 56.5% from 1,959 games.
Wins early — in Heist 4.2 points better in short rounds than in long ones (56.6% against 52.4%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/24, 17 days. 11 earlier days are left out — below 144 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.7 — rewards skill: from Bronze to Legendary the win rate climbs by 5.7 points (regression 48.1% to 53.8%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 31 maps. 1 of 7 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh prev. season |
53.7% | 3277 | 76 | ||
Gem Fort prev. season |
53.2% | 2208 | 70 | ||
Undermine prev. season |
53.2% | 1773 | 67 | ||
Hard Rock Mine prev. season |
52.6% | 2270 | 71 | ||
Crystal Arcade prev. season |
52.5% | 2318 | 71 | ||
Deathcap Trap prev. season |
52.3% | 1082 | 60 | ||
Rustic Arcade +Mythicprev. season |
49.2% | 3056 | 75 |
Direct duels in Gem Grab: how Nita does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 19.7% against Bolt in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.5%
816 games
Bo
56.6%
1,579 games
Griff
55.2%
2,346 games
Edgar
54.2%
4,504 games
Trunk
55.7%
1,324 games
Stu
56.1%
916 games
Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | gb's owner | Legendary | 22 | 37.7% | 77.3% |
| 2 | P CUP/やす子のフィアンセ | Mythic | 50 | 34.9% | 50.0% |
| 3 | adafa209 | Legendary | 20 | 34.7% | 65.0% |
| 4 | みじんこ | Mythic | 31 | 33.6% | 51.6% |
| 5 | m. | Mythic | 26 | 33.5% | 53.8% |