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EN

Nita

Damage Dealer Rare Ranked · Legendary Gem Grab
54.0%Win rate in Gem Grab
465Games
47Trust Score
35. of 105Rank in Gem Grab
+5.7Skill bonus

Best map: Open Business with 56.5% from 1,959 games.

Wins early — in Heist 4.2 points better in short rounds than in long ones (56.6% against 52.4%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 1.BreadthCounter safetyStar rate
Win rate 90.54.0 %
Popularity 1.0.10 %
Breadth 91.33% of maps
Counter safety 40.32.5 %
Star rate 70.27.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/24, 17 days. 11 earlier days are left out — below 144 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 52.6% from 422 appearances08/05 — 53.3% from 1,143 appearances08/06 — 51.1% from 636 appearances08/07 — 55.2% from 286 appearances08/08 — 54.8% from 361 appearances08/09 — 48.9% from 442 appearances08/10 — 51.9% from 1,242 appearances08/11 — 51.9% from 2,008 appearances08/12 — 54.1% from 1,698 appearances08/13 — 52.9% from 1,049 appearances08/14 — 55.6% from 802 appearances08/15 — 53.9% from 595 appearances08/16 — 51.1% from 597 appearances08/17 — 52.3% from 532 appearances08/18 — 54.1% from 482 appearances08/19 — 62.0% from 192 appearances08/24 — 49.4% from 170 appearances
52.6%08/04 49.4%08/24

Pick rate

08/04 — 0.2% from 422 appearances08/05 — 0.3% from 1,143 appearances08/06 — 0.3% from 636 appearances08/07 — 0.3% from 286 appearances08/08 — 0.3% from 361 appearances08/09 — 0.3% from 442 appearances08/10 — 0.3% from 1,242 appearances08/11 — 0.3% from 2,008 appearances08/12 — 0.3% from 1,698 appearances08/13 — 0.3% from 1,049 appearances08/14 — 0.4% from 802 appearances08/15 — 0.3% from 595 appearances08/16 — 0.3% from 597 appearances08/17 — 0.3% from 532 appearances08/18 — 0.3% from 482 appearances08/19 — 0.4% from 192 appearances08/24 — 0.3% from 170 appearances
0.2%08/04 0.3%08/24

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.7 — rewards skill: from Bronze to Legendary the win rate climbs by 5.7 points (regression 48.1% to 53.8%). The higher the tier, the better he does.

Bronze — 47.7% from 1,607 gamesSilver — 45.4% from 2,121 gamesGold — 50.3% from 14,471 gamesDiamond — 52.9% from 14,593 gamesMythic — 52.7% from 78,206 gamesLegendary — 53.0% from 13,100 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 31 maps. 1 of 7 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grabprev. season 53.7%
3277 76
Gem Fort Gem Grabprev. season 53.2%
2208 70
Undermine Gem Grabprev. season 53.2%
1773 67
Hard Rock Mine Gem Grabprev. season 52.6%
2270 71
Crystal Arcade Gem Grabprev. season 52.5%
2318 71
Deathcap Trap Gem Grabprev. season 52.3%
1082 60
Rustic Arcade Gem Grab+Mythicprev. season 49.2%
3056 75

Against whom

Direct duels in Gem Grab: how Nita does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 19.7% against Bolt in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 68.5% 816 games Bo 56.6% 1,579 games Griff 55.2% 2,346 games Edgar 54.2% 4,504 games Trunk 55.7% 1,324 games Stu 56.1% 916 games

Who plays him best soon

Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 gb's owner Legendary 22 37.7% 77.3%
2 P CUP/やす子のフィアンセ Mythic 50 34.9% 50.0%
3 adafa209 Legendary 20 34.7% 65.0%
4 みじんこ Mythic 31 33.6% 51.6%
5 m. Mythic 26 33.5% 53.8%