Best map: Open Business with 56.6% from 1,977 games.
Wins early — in Heist 3.8 points better in short rounds than in long ones (56.4% against 52.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.8 — rewards skill: from Bronze to Legendary the win rate climbs by 5.8 points (regression 48.0% to 53.8%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 6 of 17 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh prev. season |
53.7% | 3324 | 76 | ||
Gem Fort prev. season |
53.2% | 2233 | 71 | ||
Undermine prev. season |
53.4% | 1819 | 67 | ||
Crystal Arcade prev. season |
52.5% | 2366 | 71 | ||
Hard Rock Mine prev. season |
52.5% | 2298 | 71 | ||
Deathcap Trap prev. season |
52.4% | 1113 | 60 |
Direct duels in Gem Grab: how Nita does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.0% against Najia in Knockout. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.7%
758 games
Bo
56.7%
1,482 games
Griff
55.2%
2,219 games
Edgar
54.4%
4,175 games
Trunk
55.9%
1,251 games
Stu
56.0%
869 games
Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | gb's owner | Legendary | 20 | 36.9% | 75.0% |
| 2 | P CUP/やす子のフィアンセ | Mythic | 50 | 35.1% | 50.0% |
| 3 | adafa209 | Legendary | 20 | 35.0% | 65.0% |
| 4 | m. | Diamond | 25 | 34.1% | 56.0% |
| 5 | みじんこ | Mythic | 31 | 33.9% | 51.6% |