Best map: Open Business with 57.3% from 11,348 games.
Wins early — in Heist 3.8 points better in short rounds than in long ones (56.4% against 52.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 21 days. 9 earlier days are left out — below 207 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.7 — rewards skill: from Bronze to Legendary the win rate climbs by 5.7 points (regression 48.1% to 53.8%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade prev. season |
52.1% | 10776 | 94 | ||
Undermine prev. season |
51.9% | 10438 | 94 | ||
Deathcap Trap prev. season |
51.9% | 7735 | 89 | ||
Hard Rock Mine ![]() |
53.7% | 438 | 46 | ||
Double Swoosh ![]() |
52.3% | 616 | 51 | ||
Gem Fort ![]() |
52.8% | 415 | 45 | ||
Rustic Arcade prev. season |
49.1% | 2884 | 74 |
Direct duels in Gem Grab: how Nita does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.8% against Najia in Knockout. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.6%
775 games
Bo
56.6%
1,499 games
Griff
55.2%
2,229 games
Edgar
54.3%
4,214 games
Trunk
55.8%
1,266 games
Stu
56.1%
880 games
Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | gb's owner | Legendary | 20 | 36.9% | 75.0% |
| 2 | P CUP/やす子のフィアンセ | Mythic | 50 | 35.1% | 50.0% |
| 3 | adafa209 | Legendary | 20 | 35.0% | 65.0% |
| 4 | m. | Diamond | 25 | 34.1% | 56.0% |
| 5 | みじんこ | Mythic | 31 | 33.9% | 51.6% |