My roster

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EN

Nita

Damage Dealer Rare Ranked · Diamond Knockout
42.4%Win rate in Knockout
972Games
58Trust Score
100. of 105Rank in Knockout
+12.7Skill bonus

Best map: Pit Stop with 57.4% from 10,101 games.

Wins early — in Heist 3.9 points better in short rounds than in long ones (56.3% against 52.3%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win rate 6.PopularityBreadthCounter safetyStar rate
Win rate 6.42.4 %
Popularity 11.0.08 %
Breadth 86.43% of maps
Counter safety 76.≈ 37.6 %
Star rate 16.16.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 15 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/04 — 47.6% from 63 appearances08/05 — 36.2% from 130 appearances08/06 — 47.4% from 137 appearances08/13 — 37.2% from 78 appearances08/14 — 44.2% from 95 appearances08/15 — 46.0% from 113 appearances08/16 — 41.0% from 100 appearances08/17 — 35.6% from 135 appearances08/18 — 39.3% from 117 appearances08/20 — 42.5% from 80 appearances08/21 — 40.2% from 264 appearances08/22 — 47.0% from 134 appearances08/23 — 45.3% from 137 appearances08/24 — 43.5% from 184 appearances08/25 — 38.3% from 167 appearances
47.6%08/04 38.3%08/25

Pick rate

08/04 — 0.2% from 63 appearances08/05 — 0.2% from 130 appearances08/06 — 0.2% from 137 appearances08/13 — 0.1% from 78 appearances08/14 — 0.2% from 95 appearances08/15 — 0.2% from 113 appearances08/16 — 0.1% from 100 appearances08/17 — 0.2% from 135 appearances08/18 — 0.2% from 117 appearances08/20 — 0.0% from 80 appearances08/21 — 0.1% from 264 appearances08/22 — 0.1% from 134 appearances08/23 — 0.1% from 137 appearances08/24 — 0.1% from 184 appearances08/25 — 0.1% from 167 appearances
0.2%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +12.7 — rewards skill: from Bronze to Mythic the win rate climbs by 12.7 points (regression 29.5% to 42.2%). The higher the tier, the better he does.

Bronze — 38.9% from 1,252 gamesSilver — 29.2% from 1,191 gamesGold — 32.3% from 4,993 gamesDiamond — 41.5% from 2,059 gamesMythic — 43.7% from 4,600 games
BronzeSilverGoldDiamondMythic

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
New Horizons Knockoutprev. season 44.3%
1316 63
Out in the Open Knockoutprev. season 42.6%
1296 62
Belle's Rock Knockoutprev. season 41.5%
1756 67
Flaring Phoenix Knockoutprev. season 38.8%
575 50

Against whom

Direct duels in Knockout: how Nita does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 19.1% against Bolt in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Trunk 59.2% 201 games Kaze 52.8% 562 games Mico 61.8% 76 games Nori 49.0% 818 games Edgar 47.4% 1,406 games Bolt 54.2% 72 games

Who plays him best soon

Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 gb's owner Legendary 20 36.9% 75.0%
2 P CUP/やす子のフィアンセ Mythic 50 35.2% 50.0%
3 adafa209 Legendary 20 35.1% 65.0%
4 みじんこ Mythic 31 33.9% 51.6%
5 m. Mythic 26 33.8% 53.8%