My roster

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Nita

Damage Dealer Rare Ranked · Masters
57.9%Win rate across all maps
1,046Games
59Trust Score
5. of 105Rank by score
+7.0Skill bonus

Best map: Open Business with 56.6% from 1,974 games.

Wins early — in Heist 3.8 points better in short rounds than in long ones (56.4% against 52.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safety 32.Star rate
Win rate 97.57.9 %
Popularity 47.0.35 %
Breadth 91.33% of maps
Counter safety 32.24.5 %
Star rate 56.22.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/11, 6 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/11.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 62.9% from 151 appearances08/06 — 59.2% from 130 appearances08/08 — 51.7% from 89 appearances08/09 — 58.7% from 63 appearances08/10 — 52.8% from 125 appearances08/11 — 54.2% from 120 appearances
62.9%08/05 54.2%08/11

Pick rate

08/05 — 0.3% from 151 appearances08/06 — 0.3% from 130 appearances08/08 — 0.4% from 89 appearances08/09 — 0.2% from 63 appearances08/10 — 0.2% from 125 appearances08/11 — 0.2% from 120 appearances
0.3%08/05 0.2%08/11

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.0 — rewards skill: from Bronze to Masters the win rate climbs by 7.0 points (regression 49.1% to 56.1%). The higher the tier, the better he does.

Bronze — 45.6% from 8,745 gamesSilver — 47.8% from 13,863 gamesGold — 51.6% from 125,358 gamesDiamond — 53.7% from 112,500 gamesMythic — 53.7% from 482,726 gamesLegendary — 54.0% from 77,371 gamesMasters — 57.9% from 1,046 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zoneprev. season 56.6%
1974 69
Hot Potato Heist 59.3%
555 50
Pit Stop Heist 57.8%
815 55
Parallel Plays Hot Zoneprev. season 54.2%
10580 94
Dueling Beetles Hot Zoneprev. season 55.4%
2104 70
Double Swoosh Gem Grabprev. season 53.7%
3324 76
Kaboom Canyon Heistprev. season 53.7%
2097 70
Center Stage Brawl Ballprev. season 52.6%
4875 82
Gem Fort Gem Grabprev. season 53.2%
2233 71
Undermine Gem Grabprev. season 53.4%
1819 67
Ring of Fire Hot Zoneprev. season 52.1%
5794 85
Crystal Arcade Gem Grabprev. season 52.5%
2366 71
Hard Rock Mine Gem Grabprev. season 52.5%
2298 71
Pinball Dreams Brawl Ballprev. season 51.0%
3318 76
Deathcap Trap Gem Grabprev. season 52.4%
1113 60
Triple Dribble Brawl Ballprev. season 50.3%
7051 88
Sneaky Fields Brawl Ball 53.1%
446 46

Who beats Nita and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 gb's owner Legendary 20 36.9% 75.0%
2 P CUP/やす子のフィアンセ Mythic 50 35.1% 50.0%
3 adafa209 Legendary 20 35.0% 65.0%
4 m. Diamond 25 34.1% 56.0%
5 みじんこ Mythic 31 33.8% 51.6%