My roster

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EN

Nita

Damage Dealer Rare Ranked · Silver Knockout
29.0%Win rate in Knockout
1,105Games
60Trust Score
87. of 105Rank in Knockout
+13.2Skill bonus

Best map: Hot Potato with 61.3% from 1,144 games.

Wins early — in Heist 3.8 points better in short rounds than in long ones (56.4% against 52.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 8.Star rate
Win rate 17.29.0 %
Popularity 58.0.69 %
Breadth 78.30% of maps
Counter safety 8.25.1 %
Star rate 16.16.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/20 — 20.1% from 314 appearances08/21 — 25.0% from 196 appearances08/22 — 41.6% from 137 appearances08/23 — 39.7% from 126 appearances08/24 — 29.9% from 187 appearances08/25 — 31.7% from 145 appearances
20.1%08/20 31.7%08/25

Pick rate

08/20 — 0.9% from 314 appearances08/21 — 0.7% from 196 appearances08/22 — 0.6% from 137 appearances08/23 — 0.6% from 126 appearances08/24 — 0.6% from 187 appearances08/25 — 0.6% from 145 appearances
0.9%08/20 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +13.2 — rewards skill: from Bronze to Mythic the win rate climbs by 13.2 points (regression 29.1% to 42.2%). The higher the tier, the better he does.

Bronze — 38.9% from 1,202 gamesSilver — 28.7% from 1,157 gamesGold — 32.0% from 4,829 gamesDiamond — 41.7% from 2,034 gamesMythic — 43.7% from 4,597 games
BronzeSilverGoldDiamondMythic

On which maps

Knockout

Where this brawler works (ranked, Silver). Filtered to Knockout: 4 of 29 maps.

MapWin rateGamesTrust
Out in the Open Knockout 34.2%
275 39
Flaring Phoenix Knockout 30.2%
278 39
New Horizons Knockout 26.4%
276 39
Belle's Rock Knockout 25.4%
276 39

Against whom

Direct duels in Knockout: how Nita does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 25.1% against Najia in Knockout. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Trunk 60.4% 192 games Kaze 53.0% 542 games Mico 63.4% 71 games Nori 49.2% 764 games Edgar 47.2% 1,347 games Bolt 54.3% 70 games

Who plays him best soon

Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 gb's owner Legendary 20 36.9% 75.0%
2 P CUP/やす子のフィアンセ Mythic 50 35.1% 50.0%
3 adafa209 Legendary 20 35.0% 65.0%
4 m. Diamond 25 34.1% 56.0%
5 みじんこ Mythic 31 33.8% 51.6%