My roster

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EN

Nita

Damage Dealer Rare Ranked · Silver
47.9%Win rate across all maps
14,289Games
98Trust Score
48. of 105Rank by score
+6.8Skill bonus

Best map: Hot Potato with 61.8% from 1,216 games.

Wins early — in Heist 4.2 points better in short rounds than in long ones (56.6% against 52.4%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 21.Star rate
Win rate 51.47.9 %
Popularity 75.1.20 %
Breadth 76.30% of maps
Counter safety 21.19.9 %
Star rate 58.23.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 42.0% from 88 appearances08/05 — 45.6% from 149 appearances08/06 — 37.8% from 98 appearances08/20 — 41.5% from 3,288 appearances08/21 — 47.2% from 2,269 appearances08/22 — 51.7% from 1,852 appearances08/23 — 51.0% from 1,760 appearances08/24 — 52.1% from 2,679 appearances08/25 — 48.1% from 2,216 appearances08/26 — 37.8% from 225 appearances
42.0%08/04 37.8%08/26

Pick rate

08/04 — 1.4% from 88 appearances08/05 — 1.2% from 149 appearances08/06 — 1.3% from 98 appearances08/20 — 1.3% from 3,288 appearances08/21 — 1.2% from 2,269 appearances08/22 — 1.2% from 1,852 appearances08/23 — 1.2% from 1,760 appearances08/24 — 1.2% from 2,679 appearances08/25 — 1.1% from 2,216 appearances08/26 — 1.1% from 225 appearances
1.4%08/04 1.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.8 — rewards skill: from Bronze to Masters the win rate climbs by 6.8 points (regression 49.2% to 56.0%). The higher the tier, the better he does.

Bronze — 45.6% from 9,367 gamesSilver — 47.7% from 14,712 gamesGold — 51.7% from 132,375 gamesDiamond — 53.7% from 114,936 gamesMythic — 53.7% from 484,070 gamesLegendary — 54.0% from 77,750 gamesMasters — 58.3% from 1,059 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Hot Potato Heist 61.8%
1216 61
Pit Stop Heist 58.4%
1031 59
Kaboom Canyon Heist 57.1%
992 58
Bridge Too Far Heist 55.1%
770 55
Safe(r) Zone Heist 53.9%
816 55
Safe Zone Heist 53.7%
804 55
Sneaky Fields Brawl Ball 49.1%
581 50
Triple Dribble Brawl Ball 49.3%
469 47
Double Swoosh Gem Grab 46.9%
422 46
Undermine Gem Grab 46.9%
414 45
Gem Fort Gem Grab 46.2%
409 45
Spiraling Out Brawl Ball 46.0%
483 48
Open Business Hot Zone 46.0%
433 46
Parallel Plays Hot Zone 44.8%
487 48
Deathcap Trap Gem Grabprev. season 42.1%
19 0
Hard Rock Mine Gem Grab 43.9%
410 45
Pinball Dreams Brawl Ball 43.5%
487 48
Beach Ball Brawl Ball 33.3%
15 0
Dueling Beetles Hot Zone 42.8%
428 46
Center Stage Brawl Ball 42.5%
527 49
Rustic Arcade Gem Grab 42.0%
343 43
Layer Cake Bounty 41.8%
306 41
Pinhole Punt Brawl Ball 14.3%
14 0
Ring of Fire Hot Zone 39.6%
361 43
Dry Season Bounty 36.4%
327 42
Hideout Bounty 35.3%
300 41
Shooting Star Bounty 34.6%
283 40
Out in the Open Knockout 34.6%
292 40
Flaring Phoenix Knockout 30.6%
297 40
Belle's Rock Knockout 26.4%
288 40
New Horizons Knockout 26.1%
284 40

Who beats Nita and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 gb's owner Legendary 22 37.8% 77.3%
2 P CUP/やす子のフィアンセ Mythic 50 35.0% 50.0%
3 adafa209 Legendary 20 34.8% 65.0%
4 みじんこ Mythic 31 33.7% 51.6%
5 m. Mythic 26 33.6% 53.8%