Only Layer Cake. 08/13 to 08/20, 8 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/20.
Direct duels in Bounty: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
63.5%
1,253 games
Tick
55.8%
2,386 games
Brock
54.3%
5,669 games
Piper
53.4%
3,906 games
Squeak
56.0%
587 games
Carl
56.3%
510 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | siuuuuuuuuuuuuu | Diamond | 24 | 35.8% | 70.8% |
| 2 | おにぎり | Diamond | 34 | 35.8% | 61.8% |
| 3 | いもけんぴ | Diamond | 23 | 35.2% | 69.6% |
| 4 | 쿠로시바 | Diamond | 26 | 34.2% | 61.5% |
| 5 | AR:ONE | Diamond | 21 | 34.1% | 66.7% |