For Knockout, this map's mode — duels and star rates are available per mode, not per map.
Only Split Difference. 08/06 to 08/20, 5 days. 2 earlier days are left out — below 99 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Knockout: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Split Difference. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Nori runs in 2 circles — whoever Nori beats beats someone who in turn beats Nori. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
60.6%
4,317 games
Pearl
59.6%
3,930 games
Tick
55.6%
17,405 games
Grom
56.0%
6,045 games
Mr. P
56.8%
1,671 games
Brock
54.2%
50,417 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 圧だけでプロ | Mythic | 23 | 41.2% | 91.3% |
| 2 | IU|Madara™ | Legendary | 34 | 40.3% | 73.5% |
| 3 | TizzC🏴 | Legendary | 42 | 39.8% | 66.7% |
| 4 | Qin Shi Mob📯 | Legendary | 34 | 39.4% | 70.6% |
| 5 | チー牛の神 | Mythic | 41 | 39.4% | 65.9% |