Best map: Ring of Fire with 84.0% from 25 games.
Wins early — in Knockout 11.5 points better in short rounds than in long ones (58.8% against 47.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Bronzechange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.5 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Bronze).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
84.0% | 25 | 3 | ||
Parallel Plays ![]() |
79.3% | 29 | 6 | ||
Pit Stop ![]() |
80.8% | 26 | 4 | ||
Out in the Open prev. season |
71.4% | 35 | 8 | ||
Bridge Too Far ![]() |
71.9% | 32 | 7 | ||
Layer Cake ![]() |
71.9% | 32 | 7 | ||
New Horizons ![]() |
75.0% | 28 | 5 | ||
Hard Rock Mine ![]() |
69.7% | 33 | 7 | ||
Kaboom Canyon ![]() |
77.3% | 22 | 1 | ||
Hideout ![]() |
70.4% | 27 | 4 | ||
Open Business prev. season |
76.2% | 21 | 1 | ||
Spiraling Out ![]() |
78.9% | 19 | 0 | ||
Safe Zone ![]() |
75.0% | 20 | 0 | ||
Flaring Phoenix ![]() |
71.4% | 21 | 1 | ||
Shooting Star ![]() |
60.0% | 40 | 10 | ||
Hot Potato ![]() |
65.0% | 20 | 0 | ||
Safe(r) Zone ![]() |
65.0% | 20 | 0 | ||
Center Stage ![]() |
58.6% | 29 | 6 | ||
Double Swoosh ![]() |
56.7% | 30 | 6 | ||
Sneaky Fields prev. season |
57.7% | 26 | 4 | ||
Pinball Dreams ![]() |
56.0% | 25 | 3 | ||
Triple Dribble ![]() |
56.5% | 23 | 2 | ||
Rustic Arcade ![]() |
52.9% | 34 | 8 | ||
Undermine ![]() |
53.6% | 28 | 5 | ||
Dry Season prev. season |
54.5% | 22 | 1 | ||
Dueling Beetles prev. season |
51.7% | 29 | 6 | ||
Belle's Rock ![]() |
50.0% | 36 | 9 | ||
Gem Fort ![]() |
47.4% | 19 | 0 |
Direct duels in Gem Grab: how Nori does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.6% against Doug in Brawl Ball. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.9%
2,103 games
Jessie
63.6%
357 games
Surge
55.6%
2,920 games
Clancy
60.7%
392 games
Stu
55.6%
2,006 games
Ash
58.1%
640 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | siuuuuuuuuuuuuu | Diamond | 24 | 35.8% | 70.8% |
| 2 | おにぎり | Diamond | 34 | 35.8% | 61.8% |
| 3 | いもけんぴ | Diamond | 23 | 35.3% | 69.6% |
| 4 | AR:ONE | Diamond | 21 | 34.1% | 66.7% |
| 5 | 睿睿寶貝 | Diamond | 21 | 34.1% | 66.7% |