Best map: Pit Stop with 73.4% from 259 games.
Wins early — in Knockout 11.5 points better in short rounds than in long ones (58.8% against 47.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/06 to 08/21, 3 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/21.
Steadily picked — the pick rate sits at 4.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.5 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
73.4% | 259 | 38 | ||
Safe Zone ![]() |
70.0% | 257 | 38 | ||
Bridge Too Far ![]() |
66.1% | 233 | 37 | ||
Kaboom Canyon ![]() |
64.7% | 272 | 39 | ||
Safe(r) Zone ![]() |
63.9% | 252 | 38 | ||
Parallel Plays ![]() |
62.0% | 274 | 39 | ||
Out in the Open ![]() |
60.3% | 320 | 41 | ||
Hot Potato ![]() |
60.9% | 266 | 39 | ||
Dueling Beetles ![]() |
61.2% | 232 | 37 | ||
Triple Dribble ![]() |
60.6% | 251 | 38 | ||
New Horizons ![]() |
59.4% | 266 | 39 | ||
Open Business ![]() |
62.0% | 184 | 33 | ||
Ring of Fire ![]() |
61.8% | 173 | 32 | ||
Shooting Star ![]() |
58.2% | 294 | 40 | ||
Undermine ![]() |
58.0% | 300 | 41 | ||
Belle's Rock ![]() |
57.7% | 279 | 39 | ||
Hard Rock Mine ![]() |
57.3% | 293 | 40 | ||
Flaring Phoenix ![]() |
57.4% | 284 | 40 | ||
Hideout ![]() |
56.7% | 284 | 40 | ||
Double Swoosh ![]() |
56.6% | 286 | 40 | ||
Center Stage ![]() |
57.8% | 211 | 35 | ||
Spiraling Out ![]() |
57.1% | 240 | 37 | ||
Pinball Dreams ![]() |
57.2% | 215 | 36 | ||
Layer Cake ![]() |
54.1% | 329 | 42 | ||
Gem Fort ![]() |
53.2% | 265 | 39 | ||
Rustic Arcade ![]() |
52.8% | 271 | 39 | ||
Dry Season ![]() |
52.7% | 264 | 39 | ||
Sneaky Fields ![]() |
50.5% | 222 | 36 |
Direct duels in Gem Grab: how Nori does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.3% against Doug in Knockout. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.9%
2,062 games
Jessie
63.1%
347 games
Clancy
61.5%
382 games
Surge
55.8%
2,830 games
Stu
55.8%
1,960 games
Griff
54.6%
4,528 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | siuuuuuuuuuuuuu | Diamond | 24 | 35.9% | 70.8% |
| 2 | おにぎり | Diamond | 34 | 35.8% | 61.8% |
| 3 | いもけんぴ | Diamond | 23 | 35.3% | 69.6% |
| 4 | AR:ONE | Diamond | 21 | 34.2% | 66.7% |
| 5 | 睿睿寶貝 | Diamond | 21 | 34.2% | 66.7% |