Wins early — in Knockout 3.6 points better in short rounds than in long ones (50.1% against 46.5%, split at 100 s). A pick for pace — if the game drags on, it works against him.
For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Only Deathcap Trap. 08/06 to 08/19, 9 days. 5 earlier days are left out — below 145 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/19.
Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.6 — rewards skill: from Diamond to Legendary the win rate climbs by 5.6 points (regression 47.3% to 52.9%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Nori here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.6%
5,298 games
Clancy
61.0%
1,059 games
Jessie
57.0%
1,260 games
Ash
56.0%
1,685 games
Doug
55.7%
1,422 games
Griff
53.4%
12,708 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 圧だけでプロ | Mythic | 22 | 41.8% | 90.9% |
| 2 | SW| Sam 🩵 | Legendary | 33 | 40.0% | 69.7% |
| 3 | Orsted. | Mythic | 20 | 39.8% | 85.0% |
| 4 | IU|Madara™ | Legendary | 23 | 39.5% | 78.3% |
| 5 | toprakq16 | Legendary | 23 | 39.5% | 78.3% |