Only Eating Good!. 08/06 to 08/19, 4 days. 1 earlier day is left out — below 251 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/19.
Direct duels in Heist: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Nobody counters Nori here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bull
70.0%
3,557 games
Mico
68.5%
7,849 games
Nita
69.2%
4,138 games
Edgar
67.5%
19,350 games
Carl
69.2%
2,653 games
8-Bit
67.6%
8,808 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 圧だけでプロ | Diamond | 20 | 37.8% | 90.0% |
| 2 | SW| Sam 🩵 | Legendary | 31 | 36.4% | 67.7% |
| 3 | 쿠로시바 | Diamond | 30 | 35.9% | 66.7% |
| 4 | おにぎり | Diamond | 34 | 35.4% | 61.8% |
| 5 | siuuuuuuuuuuuuu | Diamond | 25 | 35.0% | 68.0% |