Wins early — in Knockout 7.3 points better in short rounds than in long ones (53.4% against 46.2%, split at 98 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Pit Stop — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −3.5 — punishes weak opponents: from Silver to Mythic the win rate drops by 3.5 points (regression 65.6% to 62.1%). Higher up he gets outplayed.
Direct duels in Heist: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Nori here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bull
69.4%
4,542 games
Mico
68.3%
9,783 games
Bibi
70.4%
2,126 games
Nita
68.8%
5,253 games
Carl
68.9%
3,408 games
Edgar
67.0%
24,305 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound. To the full list