Wins early — in Knockout 7.3 points better in short rounds than in long ones (53.4% against 46.2%, split at 98 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.4 — punishes weak opponents: from Silver to Legendary the win rate drops by 3.4 points (regression 49.0% to 45.6%). Higher up he gets outplayed.
Direct duels in Bounty: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.3%
1,729 games
Tick
55.2%
3,382 games
Brock
53.7%
8,072 games
Grom
55.4%
895 games
Pearl
56.4%
589 games
Piper
52.1%
5,643 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound. To the full list