Wins early — in Knockout 3.7 points better in short rounds than in long ones (49.1% against 45.4%, split at 99 s). A pick for pace — if the game drags on, it works against him.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Bridge Too Far — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +10.1 — rewards skill: from Silver to Legendary the win rate climbs by 10.1 points (regression 57.8% to 67.9%). The higher the tier, the better he does.
Direct duels in Heist: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Bridge Too Far. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Nori here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bull
69.4%
5,462 games
Mico
68.3%
11,639 games
Bibi
69.9%
2,647 games
Nita
68.6%
6,444 games
Cordelius
69.9%
2,499 games
Carl
68.3%
4,202 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound. To the full list