Wins early — in Knockout 6.8 points better in short rounds than in long ones (50.5% against 43.8%, split at 109 s). A pick for pace — if the game drags on, it works against him.
Only Crystal Arcade. 08/06 to 08/18, 7 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/18.
Win rate per rank tier on Crystal Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.7 — rewards skill: from Diamond to Legendary the win rate climbs by 4.7 points (regression 47.1% to 51.8%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Crystal Arcade. Computed for Diamond.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.
Bolt
59.2%
542 games
Bo
54.1%
2,184 games
Griff
51.2%
2,654 games
Ash
62.2%
111 games
Tara
51.0%
1,791 games
Jessie
51.6%
677 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound. To the full list