Wins early — in Knockout 6.4 points better in short rounds than in long ones (51.5% against 45.1%, split at 109 s). A pick for pace — if the game drags on, it works against him.
Only Crystal Arcade. 08/06 to 08/18, 11 days. 3 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/18.
Win rate per rank tier on Crystal Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.6 — rewards skill: from Diamond to Legendary the win rate climbs by 4.6 points (regression 47.1% to 51.8%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Crystal Arcade. Computed for Legendary.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Legendary.
Bolt
60.8%
1,520 games
8-Bit
56.8%
5,038 games
Bo
55.2%
5,671 games
Surge
54.8%
6,830 games
Tara
54.6%
3,578 games
Stu
54.0%
5,593 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound. To the full list