Wins early — in Knockout 6.4 points better in short rounds than in long ones (51.3% against 44.9%, split at 109 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Double Swoosh — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.9 — rewards skill: from Diamond to Legendary the win rate climbs by 3.9 points (regression 45.4% to 49.3%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Double Swoosh. Computed for Masters.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Masters.
Stu
58.5%
193 games
Max
56.3%
190 games
Griff
56.3%
126 games
8-Bit
55.7%
115 games
Rico
53.4%
133 games
Meg
52.4%
126 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound. To the full list