My roster

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Nori

Legendary Ranked · Mythic Layer Cake Bounty
45.3%Win rate on Layer Cake
2,355Games here
0.8%Pick rate
71Trust Score
76. of 105Rank on this map
−5.5Skill bonus

Wins early — in Knockout 4.0 points better in short rounds than in long ones (49.8% against 45.8%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win rate 16.PopularityBreadthCounter safetyStar rate
Win rate 16.44.8 %
Popularity 77.1.32 %
Breadth 77.23% of maps
Counter safety 39.31.6 %
Star rate 89.28.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Layer Cake. 08/06 to 08/25, 17 days. 4 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/25.

Win rate

08/06 — 50.6% from 2,052 appearances08/07 — 46.8% from 419 appearances08/08 — 47.7% from 436 appearances08/09 — 48.8% from 463 appearances08/10 — 47.3% from 1,358 appearances08/11 — 50.5% from 4,726 appearances08/12 — 49.7% from 7,619 appearances08/13 — 48.5% from 7,232 appearances08/14 — 48.4% from 7,416 appearances08/15 — 49.6% from 7,088 appearances08/16 — 49.5% from 7,168 appearances08/17 — 49.3% from 6,810 appearances08/18 — 48.9% from 6,524 appearances08/19 — 47.1% from 1,734 appearances08/22 — 50.6% from 403 appearances08/24 — 44.9% from 681 appearances08/25 — 38.1% from 485 appearances
50.6%08/06 38.1%08/25

Pick rate

08/06 — 3.1% from 2,052 appearances08/07 — 2.7% from 419 appearances08/08 — 3.0% from 436 appearances08/09 — 2.8% from 463 appearances08/10 — 3.0% from 1,358 appearances08/11 — 3.0% from 4,726 appearances08/12 — 3.1% from 7,619 appearances08/13 — 2.9% from 7,232 appearances08/14 — 3.1% from 7,416 appearances08/15 — 3.2% from 7,088 appearances08/16 — 3.2% from 7,168 appearances08/17 — 3.1% from 6,810 appearances08/18 — 3.4% from 6,524 appearances08/19 — 3.3% from 1,734 appearances08/22 — 1.6% from 403 appearances08/24 — 2.2% from 681 appearances08/25 — 2.2% from 485 appearances
3.1%08/06 2.2%08/25

Across the ranks

Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.5 — punishes weak opponents: from Bronze to Legendary the win rate drops by 5.5 points (regression 52.9% to 47.4%). Higher up he gets outplayed.

Bronze — 79.4% from 1,034 gamesSilver — 59.1% from 2,278 gamesGold — 48.1% from 33,209 gamesDiamond — 47.9% from 15,590 gamesMythic — 49.0% from 63,400 gamesLegendary — 49.2% from 11,444 games
BronzeSilverGoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 62.8% 4,737 games Tick 55.0% 13,147 games Pearl 55.4% 1,873 games Penny 54.2% 3,137 games Grom 53.6% 3,412 games Brock 52.1% 25,905 games

Who plays him best soon

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Mythic 23 41.4% 91.3%
2 IU|Madara™ Legendary 31 39.9% 74.2%
3 쿠로시바 Mythic 39 39.4% 66.7%
4 ohwhyhellothere Legendary 21 39.4% 85.7%
5 SW| Sam 🩵 Legendary 33 39.1% 69.7%