Wins early — in Knockout 6.4 points better in short rounds than in long ones (51.5% against 45.1%, split at 109 s). A pick for pace — if the game drags on, it works against him.
Only Safe Zone. 08/06 to 08/18, 5 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/18.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +6.1 — rewards skill: from Diamond to Legendary the win rate climbs by 6.1 points (regression 63.9% to 70.0%). The higher the tier, the better he does.
Direct duels in Heist: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Jessie
69.0%
1,320 games
Mico
69.7%
568 games
Nita
66.7%
793 games
Edgar
64.7%
1,380 games
8-Bit
65.7%
890 games
Griff
64.7%
1,079 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound. To the full list