Wins early — in Knockout 6.4 points better in short rounds than in long ones (51.5% against 45.1%, split at 109 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +3.1 — rewards skill: from Diamond to Legendary the win rate climbs by 3.1 points (regression 44.7% to 47.8%). The higher the tier, the better he does.
Direct duels in Bounty: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers — the numbers are not enough for Gold yet.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Gold yet.
Bolt
56.6%
4,459 games
Brock
54.8%
37,239 games
Mr. P
56.0%
3,034 games
Grom
54.6%
8,524 games
Tick
54.3%
14,303 games
Penny
53.8%
5,954 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound. To the full list