Wins early — in Knockout 4.0 points better in short rounds than in long ones (49.8% against 45.8%, split at 100 s). A pick for pace — if the game drags on, it works against him.
For Bounty, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Only Shooting Star. 08/06 to 08/24, 12 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/24.
Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.0 — punishes weak opponents: from Bronze to Legendary the win rate drops by 3.0 points (regression 48.6% to 45.6%). Higher up he gets outplayed.
Direct duels in Bounty: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.3%
3,456 games
Tick
54.9%
8,828 games
Pearl
56.8%
1,356 games
Penny
54.6%
2,148 games
Grom
53.9%
2,347 games
Brock
52.2%
17,942 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 圧だけでプロ | Mythic | 23 | 42.1% | 91.3% |
| 2 | ohwhyhellothere | Legendary | 21 | 40.1% | 85.7% |
| 3 | 쿠로시바 | Diamond | 37 | 40.0% | 67.6% |
| 4 | SW| Sam 🩵 | Legendary | 33 | 39.8% | 69.7% |
| 5 | Orsted. | Mythic | 20 | 39.6% | 85.0% |