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Nori

Legendary Ranked · Diamond Triple Dribble Brawl Ball
48.3%Win rate on Triple Dribble
4,997Games here
2.6%Pick rate
83Trust Score
40. of 105Rank on this map

Wins early — in Knockout 3.7 points better in short rounds than in long ones (49.1% against 45.4%, split at 99 s). A pick for pace — if the game drags on, it works against him.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safety 27.Star rate
Win rate 36.47.1 %
Popularity 89.2.66 %
Breadth 83.36% of maps
Counter safety 27.33.3 %
Star rate 85.29.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/06 to 08/23, 12 days. 6 earlier days are left out — below 164 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/23.

Win rate

08/06 — 45.9% from 640 appearances08/12 — 44.4% from 232 appearances08/13 — 49.2% from 362 appearances08/14 — 47.9% from 409 appearances08/15 — 41.1% from 399 appearances08/16 — 44.4% from 516 appearances08/17 — 46.8% from 491 appearances08/18 — 41.3% from 480 appearances08/20 — 49.3% from 1,143 appearances08/21 — 48.4% from 2,010 appearances08/22 — 48.5% from 1,327 appearances08/23 — 45.6% from 517 appearances
45.9%08/06 45.6%08/23

Pick rate

08/06 — 3.3% from 640 appearances08/12 — 2.5% from 232 appearances08/13 — 2.6% from 362 appearances08/14 — 2.6% from 409 appearances08/15 — 2.6% from 399 appearances08/16 — 2.8% from 516 appearances08/17 — 2.6% from 491 appearances08/18 — 2.6% from 480 appearances08/20 — 2.7% from 1,143 appearances08/21 — 2.8% from 2,010 appearances08/22 — 2.8% from 1,327 appearances08/23 — 2.6% from 517 appearances
3.3%08/06 2.6%08/23

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression +1.4 points across the whole range). He plays the same at the bottom as at the top.

Silver — 58.6% from 493 gamesGold — 49.1% from 7,216 gamesDiamond — 47.1% from 8,804 gamesMythic — 48.5% from 44,303 gamesLegendary — 50.9% from 9,964 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 55.8% 6,150 games Jacky 61.9% 394 games Griff 54.3% 9,159 games Ash 56.7% 1,195 games Clancy 57.5% 595 games Lou 57.3% 330 games

Who plays him best

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Diamond 20 39.9% 90.0%
2 SW| Sam 🩵 Legendary 33 39.2% 69.7%
3 siuuuuuuuuuuuuu Diamond 29 38.1% 69.0%
4 チー牛の神 Diamond 34 38.0% 64.7%
5 Nirai Mythic 20 38.0% 80.0%