Wins early — in Knockout 6.4 points better in short rounds than in long ones (51.5% against 45.1%, split at 109 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.2 — rewards skill: from Diamond to Legendary the win rate climbs by 5.2 points (regression 45.9% to 51.1%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed for Masters.
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed for Masters.
Rico
52.6%
97 games
Stu
46.8%
124 games
Meg
46.3%
82 games
Griff
44.7%
85 games
Meeple
44.3%
70 games
Lumi
43.7%
71 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound. To the full list