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← Overview

Nori

Legendary Ranked · Diamond Undermine Gem Grab
48.3%Win rate on Undermine
2,211Games here
3.3%Pick rate
70Trust Score
32. of 105Rank on this map

Wins early — in Knockout 11.5 points better in short rounds than in long ones (58.8% against 47.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.

History

Only Undermine. 08/06 to 08/21, 11 days. 5 earlier days are left out — below 168 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/21.

Win rate

08/06 — 52.3% from 733 appearances08/12 — 50.8% from 258 appearances08/13 — 43.0% from 374 appearances08/14 — 47.7% from 419 appearances08/15 — 49.8% from 530 appearances08/16 — 44.2% from 538 appearances08/17 — 49.7% from 559 appearances08/18 — 54.5% from 622 appearances08/19 — 50.0% from 174 appearances08/20 — 48.8% from 1,227 appearances08/21 — 47.8% from 984 appearances
52.3%08/06 47.8%08/21

Pick rate

08/06 — 3.9% from 733 appearances08/12 — 2.8% from 258 appearances08/13 — 2.8% from 374 appearances08/14 — 2.9% from 419 appearances08/15 — 3.3% from 530 appearances08/16 — 3.0% from 538 appearances08/17 — 2.9% from 559 appearances08/18 — 3.5% from 622 appearances08/19 — 3.6% from 174 appearances08/20 — 3.2% from 1,227 appearances08/21 — 3.8% from 984 appearances
3.9%08/06 3.8%08/21

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.

Gold — 52.9% from 4,371 gamesDiamond — 49.0% from 6,553 gamesMythic — 48.9% from 50,063 gamesLegendary — 51.2% from 10,367 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Diamond.

Strong against

Weak against

These counter Nori anyway — even where Nori wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.

Bolt 63.9% 454 games Stu 57.0% 679 games Surge 55.4% 755 games Clancy 65.1% 129 games 8-Bit 55.8% 466 games Ash 58.8% 233 games

Who plays him best

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 siuuuuuuuuuuuuu Diamond 22 41.5% 77.3%
2 いもけんぴ Diamond 23 40.1% 69.6%
3 おにぎり Diamond 31 38.8% 58.1%
4 麦茶 Diamond 20 38.6% 65.0%
5 yutube Diamond 21 38.1% 61.9%