My roster

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EN

Nori

Legendary Ranked · Masters
54.8%Win rate across all maps
4,716Games
82Trust Score
8. of 105Rank by score
−2.3Skill bonus

Best map: Kaboom Canyon with 71.1% from 744 games.

Wins early — in Bounty 5.2 points better in short rounds than in long ones (49.3% against 44.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safety 75.Star rate
Win rate 85.54.8 %
Popularity 85.1.75 %
Breadth 76.20% of maps
Counter safety 75.31.3 %
Star rate 87.30.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/25, 16 days. 3 earlier days are left out — below 64 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/25.

Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.

Win rate

08/06 — 56.5% from 478 appearances08/07 — 55.4% from 260 appearances08/08 — 55.8% from 353 appearances08/09 — 53.8% from 418 appearances08/10 — 52.9% from 729 appearances08/11 — 54.4% from 859 appearances08/12 — 60.4% from 376 appearances08/13 — 57.5% from 160 appearances08/14 — 57.8% from 187 appearances08/15 — 49.2% from 128 appearances08/16 — 54.4% from 147 appearances08/17 — 45.5% from 99 appearances08/18 — 52.6% from 228 appearances08/19 — 57.4% from 101 appearances08/24 — 54.7% from 64 appearances08/25 — 52.3% from 111 appearances
56.5%08/06 52.3%08/25

Pick rate

08/06 — 1.0% from 478 appearances08/07 — 1.7% from 260 appearances08/08 — 1.4% from 353 appearances08/09 — 1.5% from 418 appearances08/10 — 1.4% from 729 appearances08/11 — 1.4% from 859 appearances08/12 — 1.4% from 376 appearances08/13 — 0.9% from 160 appearances08/14 — 1.3% from 187 appearances08/15 — 1.3% from 128 appearances08/16 — 1.1% from 147 appearances08/17 — 1.0% from 99 appearances08/18 — 1.0% from 228 appearances08/19 — 0.9% from 101 appearances08/24 — 1.5% from 64 appearances08/25 — 1.2% from 111 appearances
1.0%08/06 1.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.3 points (regression 53.6% to 51.3%). Higher up he gets outplayed.

Bronze — 79.0% from 28,721 gamesSilver — 60.5% from 61,170 gamesGold — 50.4% from 860,715 gamesDiamond — 51.0% from 434,967 gamesMythic — 52.4% from 1,444,415 gamesLegendary — 54.4% from 306,752 gamesMasters — 54.8% from 4,716 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heist 71.1%
744 54
Safe Zone Heist 68.5%
699 53
Bridge Too Far Heist 68.1%
753 54
Hot Potato Heist 63.9%
775 55
Deathcap Trap Gem Grabprev. season 52.6%
11111 95
Crystal Arcade Gem Grabprev. season 52.3%
10996 94
Dueling Beetles Hot Zone 54.6%
647 52
Rustic Arcade Gem Grab 53.2%
1019 59
Parallel Plays Hot Zone 54.1%
505 48
Undermine Gem Grab 53.2%
680 53
Hard Rock Mine Gem Grab 52.1%
693 53
Open Business Hot Zone 51.6%
626 52
Shooting Star Bounty 51.0%
584 50
Gem Fort Gem Grab 50.4%
690 53
Pinball Dreams Brawl Ball 50.6%
536 49
Double Swoosh Gem Grab 49.4%
629 52
Triple Dribble Brawl Ball 49.1%
560 50
Sneaky Fields Brawl Ball 48.4%
699 53
New Horizons Knockout 48.7%
534 49
Ring of Fire Hot Zone 47.6%
620 51
Belle's Rock Knockout 46.5%
660 52
Dry Season Bounty 46.5%
551 50
Layer Cake Bounty 46.3%
518 49
Hideout Bounty 45.9%
677 53
Center Stage Brawl Ball 45.8%
694 53
Flaring Phoenix Knockout 44.8%
553 50
Out in the Open Knockout 43.3%
658 52

Who beats Nori and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Mythic 23 41.2% 91.3%
2 IU|Madara™ Legendary 31 39.7% 74.2%
3 쿠로시바 Mythic 39 39.3% 66.7%
4 ohwhyhellothere Legendary 21 39.2% 85.7%
5 TizzC🏴 Legendary 33 39.0% 69.7%