Diamondchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
08/06 to 08/25, 15 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/25.
Picked more often — 4.8% to 5.5% pick rate, up 16 %. The win rate moved 0.8 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −7.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 7.3 points (regression 52.0% to 44.7%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
48.5% | 10935 | 94 | ||
Dry Season ![]() |
47.5% | 9862 | 93 | ||
Hideout ![]() |
45.9% | 10064 | 93 | ||
Shooting Star ![]() |
44.5% | 8852 | 91 |
Direct duels in Bounty: how Nori does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.5% against Doug in Brawl Ball. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.8%
4,867 games
Tick
55.0%
13,635 games
Pearl
55.5%
1,920 games
Penny
54.2%
3,232 games
Grom
53.5%
3,525 games
Brock
52.0%
26,770 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 圧だけでプロ | Mythic | 23 | 41.2% | 91.3% |
| 2 | IU|Madara™ | Legendary | 31 | 39.8% | 74.2% |
| 3 | 쿠로시바 | Mythic | 39 | 39.4% | 66.7% |
| 4 | ohwhyhellothere | Legendary | 21 | 39.3% | 85.7% |
| 5 | TizzC🏴 | Legendary | 33 | 39.0% | 69.7% |