My roster

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EN

Nori

Legendary Ranked · Gold Bounty
47.0%Win rate in Bounty
147,529Games
100Trust Score
57. of 105Rank in Bounty
−8.3Skill bonus

Best map: Pit Stop with 59.7% from 41,483 games.

Wins early — in Bounty 5.2 points better in short rounds than in long ones (49.3% against 44.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 40.PopularityBreadthCounter safetyStar rate
Win rate 40.47.0 %
Popularity 98.7.41 %
Breadth 61.20% of maps
Counter safety 41.31.4 %
Star rate 90.29.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/26, 8 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/26.

Steadily picked — the pick rate sits at 12.3% and has not shifted measurably of late.

Win rate

08/06 — 50.7% from 369 appearances08/20 — 52.1% from 15,080 appearances08/21 — 50.7% from 14,829 appearances08/22 — 46.1% from 10,549 appearances08/23 — 45.8% from 9,871 appearances08/24 — 45.7% from 34,668 appearances08/25 — 45.7% from 47,716 appearances08/26 — 46.1% from 14,816 appearances
50.7%08/06 46.1%08/26

Pick rate

08/06 — 3.0% from 369 appearances08/20 — 4.2% from 15,080 appearances08/21 — 4.3% from 14,829 appearances08/22 — 4.4% from 10,549 appearances08/23 — 4.5% from 9,871 appearances08/24 — 9.2% from 34,668 appearances08/25 — 13.8% from 47,716 appearances08/26 — 13.7% from 14,816 appearances
3.0%08/06 13.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −8.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 8.3 points (regression 52.5% to 44.2%). Higher up he gets outplayed.

Bronze — 78.5% from 5,239 gamesSilver — 58.9% from 10,901 gamesGold — 47.0% from 148,050 gamesDiamond — 46.3% from 59,181 gamesMythic — 47.7% from 218,137 gamesLegendary — 48.2% from 40,488 gamesMasters — 46.1% from 699 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Gold). Filtered to Bounty: 4 of 32 maps.

MapWin rateGamesTrust
Layer Cake Bounty 48.0%
40003 100
Dry Season Bounty 47.3%
38597 100
Hideout Bounty 46.6%
37026 100
Shooting Star Bounty 45.7%
31903 100

Against whom

Direct duels in Bounty: how Nori does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 32.4% against Doug in Brawl Ball. On average the worst case sits at 28.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 62.2% 5,353 games Tick 55.3% 15,281 games Pearl 55.6% 2,123 games Penny 54.1% 3,606 games Grom 53.8% 3,903 games Carl 53.4% 2,946 games

Who plays him best soon

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Mythic 23 40.8% 91.3%
2 IU|Madara™ Legendary 34 40.0% 73.5%
3 チー牛の神 Diamond 41 39.1% 65.9%
4 쿠로시바 Mythic 39 39.0% 66.7%
5 TizzC🏴 Legendary 39 39.0% 66.7%