Best map: Pit Stop with 59.7% from 41,483 games.
Wins early — in Bounty 5.2 points better in short rounds than in long ones (49.3% against 44.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/06 to 08/26, 8 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/26.
Steadily picked — the pick rate sits at 12.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −8.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 8.3 points (regression 52.5% to 44.2%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Gold). Filtered to Bounty: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
48.0% | 40003 | 100 | ||
Dry Season ![]() |
47.3% | 38597 | 100 | ||
Hideout ![]() |
46.6% | 37026 | 100 | ||
Shooting Star ![]() |
45.7% | 31903 | 100 |
Direct duels in Bounty: how Nori does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.4% against Doug in Brawl Ball. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.2%
5,353 games
Tick
55.3%
15,281 games
Pearl
55.6%
2,123 games
Penny
54.1%
3,606 games
Grom
53.8%
3,903 games
Carl
53.4%
2,946 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 圧だけでプロ | Mythic | 23 | 40.8% | 91.3% |
| 2 | IU|Madara™ | Legendary | 34 | 40.0% | 73.5% |
| 3 | チー牛の神 | Diamond | 41 | 39.1% | 65.9% |
| 4 | 쿠로시바 | Mythic | 39 | 39.0% | 66.7% |
| 5 | TizzC🏴 | Legendary | 39 | 39.0% | 66.7% |