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EN

Nori

Legendary Ranked · Silver
60.5%Win rate across all maps
70,111Games
100Trust Score
6. of 105Rank by score
−2.8Skill bonus

Best map: Pit Stop with 66.7% from 2,248 games.

Wins early — in Bounty 5.2 points better in short rounds than in long ones (49.3% against 44.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 65.Counter safetyStar rate
Win rate 94.60.5 %
Popularity 97.5.53 %
Breadth 65.23% of maps
Counter safety 76.31.3 %
Star rate 87.30.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/26, 8 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/26.

Steadily picked — the pick rate sits at 12.3% and has not shifted measurably of late.

Win rate

08/06 — 51.7% from 120 appearances08/20 — 63.6% from 6,102 appearances08/21 — 55.4% from 4,925 appearances08/22 — 57.3% from 3,905 appearances08/23 — 57.0% from 3,689 appearances08/24 — 61.6% from 17,402 appearances08/25 — 61.0% from 25,052 appearances08/26 — 60.3% from 9,036 appearances
51.7%08/06 60.3%08/26

Pick rate

08/06 — 1.5% from 120 appearances08/20 — 2.4% from 6,102 appearances08/21 — 2.6% from 4,925 appearances08/22 — 2.5% from 3,905 appearances08/23 — 2.5% from 3,689 appearances08/24 — 7.3% from 17,402 appearances08/25 — 11.7% from 25,052 appearances08/26 — 12.4% from 9,036 appearances
1.5%08/06 12.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.8 points (regression 53.8% to 51.0%). Higher up he gets outplayed.

Bronze — 79.2% from 35,145 gamesSilver — 60.5% from 70,262 gamesGold — 50.1% from 962,003 gamesDiamond — 50.9% from 450,783 gamesMythic — 52.4% from 1,450,515 gamesLegendary — 54.4% from 308,631 gamesMasters — 54.9% from 4,745 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Pit Stop Heist 66.7%
2248 71
Kaboom Canyon Heist 66.3%
2558 73
Bridge Too Far Heist 66.3%
2091 70
Safe(r) Zone Heist 65.7%
2107 70
Safe Zone Heist 65.3%
2190 70
Hot Potato Heist 64.7%
2433 72
Parallel Plays Hot Zone 62.4%
2560 73
New Horizons Knockout 61.1%
2525 72
Open Business Hot Zone 61.3%
2248 71
Dueling Beetles Hot Zone 61.1%
2286 71
Ring of Fire Hot Zone 61.1%
1948 68
Flaring Phoenix Knockout 60.5%
2602 73
Out in the Open Knockout 60.3%
2794 74
Belle's Rock Knockout 60.2%
2829 74
Layer Cake Bounty 59.6%
2863 74
Triple Dribble Brawl Ball 59.9%
2264 71
Pinball Dreams Brawl Ball 59.5%
2377 71
Shooting Star Bounty 59.5%
2462 72
Hideout Bounty 59.0%
2824 74
Undermine Gem Grab 58.8%
2735 74
Spiraling Out Brawl Ball 58.4%
2512 72
Dry Season Bounty 57.8%
2726 74
Rustic Arcade Gem Grab 57.6%
2553 73
Sneaky Fields Brawl Ball 57.8%
2268 71
Hard Rock Mine Gem Grab 57.4%
2842 74
Center Stage Brawl Ball 57.7%
2265 71
Gem Fort Gem Grab 56.8%
2698 73
Double Swoosh Gem Grab 56.5%
2651 73
Pinhole Punt Brawl Ball 59.1%
252 38
Beach Ball Brawl Ball 56.8%
400 45

Who beats Nori and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Mythic 23 40.8% 91.3%
2 IU|Madara™ Legendary 34 40.0% 73.5%
3 チー牛の神 Diamond 41 39.1% 65.9%
4 쿠로시바 Mythic 39 39.0% 66.7%
5 TizzC🏴 Legendary 39 39.0% 66.7%