My roster

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EN

Nori

Legendary Ranked · Legendary Brawl Ball
47.6%Win rate in Brawl Ball
2,763Games
74Trust Score
63. of 105Rank in Brawl Ball
−5.5Skill bonus

Best map: Kaboom Canyon with 70.7% from 686 games.

Wins early — in Knockout 4.0 points better in short rounds than in long ones (49.8% against 45.8%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safety 24.Star rate
Win rate 35.47.6 %
Popularity 51.0.66 %
Breadth 77.20% of maps
Counter safety 24.32.7 %
Star rate 81.27.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/25, 16 days. 4 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/25.

Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.

Win rate

08/06 — 48.7% from 2,371 appearances08/07 — 48.3% from 1,255 appearances08/08 — 46.2% from 1,178 appearances08/09 — 48.6% from 1,456 appearances08/10 — 49.0% from 4,171 appearances08/11 — 49.5% from 7,928 appearances08/12 — 50.1% from 5,524 appearances08/13 — 50.8% from 3,034 appearances08/14 — 50.6% from 2,239 appearances08/15 — 49.6% from 1,827 appearances08/16 — 50.1% from 1,803 appearances08/17 — 48.1% from 1,535 appearances08/18 — 48.2% from 1,565 appearances08/19 — 52.0% from 492 appearances08/24 — 43.9% from 937 appearances08/25 — 45.8% from 950 appearances
48.7%08/06 45.8%08/25

Pick rate

08/06 — 1.7% from 2,371 appearances08/07 — 2.0% from 1,255 appearances08/08 — 1.7% from 1,178 appearances08/09 — 1.7% from 1,456 appearances08/10 — 1.8% from 4,171 appearances08/11 — 1.8% from 7,928 appearances08/12 — 1.8% from 5,524 appearances08/13 — 1.7% from 3,034 appearances08/14 — 1.7% from 2,239 appearances08/15 — 1.8% from 1,827 appearances08/16 — 1.7% from 1,803 appearances08/17 — 1.7% from 1,535 appearances08/18 — 1.7% from 1,565 appearances08/19 — 1.5% from 492 appearances08/24 — 1.5% from 937 appearances08/25 — 1.5% from 950 appearances
1.7%08/06 1.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 5.5 points (regression 51.1% to 45.6%). Higher up he gets outplayed.

Bronze — 77.5% from 4,329 gamesSilver — 58.3% from 8,929 gamesGold — 46.3% from 109,112 gamesDiamond — 46.2% from 58,451 gamesMythic — 48.0% from 170,139 gamesLegendary — 49.3% from 39,141 gamesMasters — 49.9% from 669 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 7 of 32 maps. 3 of 7 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinball Dreams Brawl Ball 50.8%
463 47
Triple Dribble Brawl Ball 49.8%
500 48
Spiraling Out Brawl Ball+Mythic 46.9%
2718 73
Sneaky Fields Brawl Ball 48.1%
609 51
Pinhole Punt Brawl Ball+Mythic 47.5%
139 29
Center Stage Brawl Ball 45.4%
626 52
Beach Ball Brawl Ball+Mythic 38.4%
99 24

Against whom

Direct duels in Brawl Ball: how Nori does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 32.7% against Doug in Brawl Ball. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Jacky 58.8% 1,273 games Clancy 57.0% 1,508 games Bibi 53.8% 16,845 games Ash 55.2% 2,669 games Griff 53.4% 23,403 games Doug 53.3% 3,140 games

Who plays him best soon

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Mythic 23 41.3% 91.3%
2 IU|Madara™ Legendary 31 39.9% 74.2%
3 쿠로시바 Mythic 39 39.4% 66.7%
4 ohwhyhellothere Legendary 21 39.3% 85.7%
5 SW| Sam 🩵 Legendary 33 39.1% 69.7%