My roster

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EN

Nori

Legendary Ranked · Masters
54.8%Win rate across all maps
4,722Games
82Trust Score
8. of 105Rank by score
−2.3Skill bonus

Best map: Kaboom Canyon with 70.6% from 775 games.

Wins early — in Bounty 5.2 points better in short rounds than in long ones (49.3% against 44.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 75.Counter safetyStar rate
Win rate 85.54.8 %
Popularity 85.1.74 %
Breadth 75.20% of maps
Counter safety 75.31.3 %
Star rate 87.30.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/25, 16 days. 3 earlier days are left out — below 64 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/25.

Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.

Win rate

08/06 — 56.5% from 478 appearances08/07 — 55.4% from 260 appearances08/08 — 55.8% from 353 appearances08/09 — 53.8% from 418 appearances08/10 — 52.9% from 729 appearances08/11 — 54.4% from 859 appearances08/12 — 60.4% from 376 appearances08/13 — 57.5% from 160 appearances08/14 — 57.8% from 187 appearances08/15 — 49.2% from 128 appearances08/16 — 54.4% from 147 appearances08/17 — 45.5% from 99 appearances08/18 — 52.6% from 228 appearances08/19 — 57.4% from 101 appearances08/24 — 54.7% from 64 appearances08/25 — 51.3% from 113 appearances
56.5%08/06 51.3%08/25

Pick rate

08/06 — 1.0% from 478 appearances08/07 — 1.7% from 260 appearances08/08 — 1.4% from 353 appearances08/09 — 1.5% from 418 appearances08/10 — 1.4% from 729 appearances08/11 — 1.4% from 859 appearances08/12 — 1.4% from 376 appearances08/13 — 0.9% from 160 appearances08/14 — 1.3% from 187 appearances08/15 — 1.3% from 128 appearances08/16 — 1.1% from 147 appearances08/17 — 1.0% from 99 appearances08/18 — 1.0% from 228 appearances08/19 — 0.9% from 101 appearances08/24 — 1.5% from 64 appearances08/25 — 1.2% from 113 appearances
1.0%08/06 1.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.3 points (regression 53.6% to 51.3%). Higher up he gets outplayed.

Bronze — 79.0% from 29,949 gamesSilver — 60.4% from 63,160 gamesGold — 50.3% from 882,909 gamesDiamond — 50.9% from 438,219 gamesMythic — 52.4% from 1,445,695 gamesLegendary — 54.4% from 307,093 gamesMasters — 54.8% from 4,722 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heist 70.6%
775 55
Safe Zone Heist 68.5%
702 53
Bridge Too Far Heist 68.1%
753 54
Hot Potato Heist 63.9%
784 55
Deathcap Trap Gem Grabprev. season 52.6%
11111 95
Crystal Arcade Gem Grabprev. season 52.3%
10996 94
Dueling Beetles Hot Zone 55.0%
653 52
Rustic Arcade Gem Grab 53.4%
1044 59
Parallel Plays Hot Zone 53.8%
522 49
Undermine Gem Grab 52.6%
703 53
Hard Rock Mine Gem Grab 51.9%
695 53
Open Business Hot Zone 51.8%
639 52
Gem Fort Gem Grab 50.8%
707 53
Shooting Star Bounty 51.0%
584 50
Pinball Dreams Brawl Ball 51.0%
549 50
Triple Dribble Brawl Ball 49.7%
578 50
Double Swoosh Gem Grab 49.3%
647 52
New Horizons Knockout 49.0%
539 49
Spiraling Out Brawl Ball 46.9%
3004 75
Sneaky Fields Brawl Ball 48.0%
708 53
Ring of Fire Hot Zone 47.5%
625 51
Dry Season Bounty 46.9%
565 50
Belle's Rock Knockout 46.7%
673 53
Layer Cake Bounty 46.6%
530 49
Center Stage Brawl Ball 45.6%
702 53
Hideout Bounty 45.6%
709 53
Flaring Phoenix Knockout 44.2%
561 50
Out in the Open Knockout 43.0%
669 53

Who beats Nori and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Mythic 23 41.0% 91.3%
2 IU|Madara™ Legendary 31 39.6% 74.2%
3 쿠로시바 Mythic 39 39.2% 66.7%
4 TizzC🏴 Legendary 39 39.2% 66.7%
5 ohwhyhellothere Legendary 21 39.1% 85.7%