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Nori

Legendary Ranked · Masters Gem Grab
53.3%Win rate in Gem Grab
1,261Games
62Trust Score
17. of 88Rank in Gem Grab
−2.2Skill bonus

Best map: Kaboom Canyon with 70.7% from 694 games.

Wins early — in Knockout 4.0 points better in short rounds than in long ones (49.8% against 45.8%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safety 31.Star rate
Win rate 70.53.3 %
Popularity 70.1.01 %
Breadth 74.20% of maps
Counter safety 31.31.5 %
Star rate 67.27.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 74th means “better than 74% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/12, 7 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/12.

Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.

Win rate

08/06 — 61.0% from 123 appearances08/07 — 45.2% from 73 appearances08/08 — 55.6% from 90 appearances08/09 — 54.0% from 113 appearances08/10 — 55.0% from 200 appearances08/11 — 53.4% from 221 appearances08/12 — 54.5% from 112 appearances
61.0%08/06 54.5%08/12

Pick rate

08/06 — 0.9% from 123 appearances08/07 — 1.7% from 73 appearances08/08 — 1.4% from 90 appearances08/09 — 1.6% from 113 appearances08/10 — 1.5% from 200 appearances08/11 — 1.4% from 221 appearances08/12 — 1.7% from 112 appearances
0.9%08/06 1.7%08/12

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.2 points (regression 50.6% to 48.4%). Higher up he gets outplayed.

Bronze — 76.9% from 4,650 gamesSilver — 56.9% from 10,629 gamesGold — 48.0% from 149,584 gamesDiamond — 47.7% from 81,930 gamesMythic — 49.1% from 353,956 gamesLegendary — 51.3% from 75,272 gamesMasters — 53.3% from 1,261 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 27 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 52.6%
11111 95
Crystal Arcade Gem Grabprev. season 52.3%
10996 94
Rustic Arcade Gem Grab 53.0%
970 58
Undermine Gem Grab 53.3%
647 52
Hard Rock Mine Gem Grab 53.0%
645 52
Double Swoosh Gem Grab 50.9%
582 50
Gem Fort Gem Grab 50.6%
625 51

Against whom

Direct duels in Gem Grab: how Nori does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 32.6% against Doug in Brawl Ball. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.0% 9,240 games Clancy 61.6% 1,935 games Jessie 56.6% 2,899 games Ash 56.6% 2,755 games Doug 56.7% 2,609 games Tara 54.8% 4,376 games

Who plays him best soon

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Mythic 23 41.3% 91.3%
2 IU|Madara™ Legendary 31 39.9% 74.2%
3 쿠로시바 Mythic 39 39.4% 66.7%
4 ohwhyhellothere Legendary 21 39.3% 85.7%
5 SW| Sam 🩵 Legendary 33 39.1% 69.7%