Best map: Pit Stop with 61.0% from 18,358 games.
Wins early — in Knockout 4.0 points better in short rounds than in long ones (49.8% against 45.8%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/06 to 08/25, 15 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/25.
Picked more often — 4.8% to 5.6% pick rate, up 16 %. The win rate moved 0.8 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +13.7 — rewards skill: from Bronze to Masters the win rate climbs by 13.7 points (regression 55.9% to 69.6%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
61.0% | 18358 | 100 | ||
Safe Zone ![]() |
60.5% | 16446 | 100 | ||
Safe(r) Zone ![]() |
60.4% | 16646 | 100 | ||
Kaboom Canyon ![]() |
60.2% | 17604 | 100 | ||
Bridge Too Far ![]() |
58.9% | 15873 | 100 | ||
Hot Potato ![]() |
58.4% | 16406 | 100 |
Direct duels in Heist: how Nori does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.6% against Doug in Brawl Ball. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Mico
66.9%
24,232 games
Bull
67.1%
12,504 games
Carl
66.6%
9,183 games
Cordelius
66.7%
5,377 games
Bibi
66.5%
6,139 games
Chuck
65.4%
19,543 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 圧だけでプロ | Mythic | 23 | 41.3% | 91.3% |
| 2 | IU|Madara™ | Legendary | 31 | 39.9% | 74.2% |
| 3 | 쿠로시바 | Mythic | 39 | 39.4% | 66.7% |
| 4 | ohwhyhellothere | Legendary | 21 | 39.3% | 85.7% |
| 5 | SW| Sam 🩵 | Legendary | 33 | 39.1% | 69.7% |