My roster

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Nori

Legendary Ranked · Gold Heist
58.6%Win rate in Heist
212,393Games
100Trust Score
3. of 105Rank in Heist
+13.8Skill bonus

Best map: Pit Stop with 59.8% from 39,669 games.

Wins early — in Knockout 4.0 points better in short rounds than in long ones (49.8% against 45.8%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 62.Counter safetyStar rate
Win rate 97.58.6 %
Popularity 98.7.87 %
Breadth 62.20% of maps
Counter safety 99.49.0 %
Star rate 97.41.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/26, 8 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/26.

Picked more often — 8.4% to 12.6% pick rate, up 50 %. The win rate stayed where it was.

Win rate

08/06 — 58.2% from 316 appearances08/20 — 65.4% from 28,988 appearances08/21 — 63.6% from 28,999 appearances08/22 — 60.2% from 20,055 appearances08/23 — 60.2% from 17,570 appearances08/24 — 55.8% from 53,228 appearances08/25 — 54.6% from 62,697 appearances08/26 — 54.9% from 856 appearances
58.2%08/06 54.9%08/26

Pick rate

08/06 — 2.4% from 316 appearances08/20 — 5.5% from 28,988 appearances08/21 — 5.7% from 28,999 appearances08/22 — 5.7% from 20,055 appearances08/23 — 5.6% from 17,570 appearances08/24 — 9.8% from 53,228 appearances08/25 — 14.3% from 62,697 appearances08/26 — 14.6% from 856 appearances
2.4%08/06 14.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +13.8 — rewards skill: from Bronze to Masters the win rate climbs by 13.8 points (regression 55.8% to 69.6%). The higher the tier, the better he does.

Bronze — 81.2% from 5,534 gamesSilver — 66.0% from 11,957 gamesGold — 58.6% from 212,818 gamesDiamond — 60.0% from 117,045 gamesMythic — 66.1% from 265,666 gamesLegendary — 68.6% from 66,384 gamesMasters — 70.4% from 864 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Gold). Filtered to Heist: 6 of 32 maps.

MapWin rateGamesTrust
Pit Stop Heist 59.8%
39669 100
Kaboom Canyon Heist 59.7%
38774 100
Safe(r) Zone Heist 58.5%
33919 100
Safe Zone Heist 58.1%
33586 100
Bridge Too Far Heist 57.7%
32665 100
Hot Potato Heist 57.4%
33780 100

Against whom

Direct duels in Heist: how Nori does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 32.6% against Doug in Brawl Ball. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Mico 66.9% 24,559 games Bull 67.1% 12,693 games Carl 66.6% 9,323 games Bibi 66.5% 6,248 games Cordelius 66.5% 5,441 games Chuck 65.4% 19,825 games

Who plays him best soon

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Mythic 23 41.4% 91.3%
2 IU|Madara™ Legendary 31 39.9% 74.2%
3 쿠로시바 Mythic 39 39.5% 66.7%
4 ohwhyhellothere Legendary 21 39.4% 85.7%
5 SW| Sam 🩵 Legendary 33 39.1% 69.7%