Best map: Kaboom Canyon with 69.9% from 846 games.
Wins early — in Bounty 5.2 points better in short rounds than in long ones (49.3% against 44.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/06 to 08/11, 3 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/11.
Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.5 points across the whole range). He plays the same at the bottom as at the top.
Hot Zone▾
Where this brawler works (ranked, Masters). Filtered to Hot Zone: 4 of 28 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dueling Beetles ![]() |
54.8% | 704 | 53 | ||
Parallel Plays ![]() |
54.1% | 569 | 50 | ||
Open Business ![]() |
52.4% | 680 | 53 | ||
Ring of Fire ![]() |
47.0% | 649 | 52 |
Direct duels in Hot Zone: how Nori does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.4% against Doug in Brawl Ball. On average the worst case sits at 29.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Doug
62.3%
6,619 games
R-T
63.4%
2,100 games
Bibi
58.6%
8,837 games
Tick
58.3%
13,394 games
Juju
59.9%
1,645 games
Poco
59.0%
1,963 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 圧だけでプロ | Mythic | 23 | 40.9% | 91.3% |
| 2 | IU|Madara™ | Legendary | 34 | 40.0% | 73.5% |
| 3 | チー牛の神 | Diamond | 41 | 39.1% | 65.9% |
| 4 | 쿠로시바 | Mythic | 39 | 39.0% | 66.7% |
| 5 | TizzC🏴 | Legendary | 39 | 39.0% | 66.7% |