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EN

Nori

Legendary Ranked · Diamond Knockout
48.1%Win rate in Knockout
42,434Games
100Trust Score
54. of 105Rank in Knockout
−10.2Skill bonus

Best map: Pit Stop with 60.9% from 18,801 games.

Wins early — in Bounty 5.2 points better in short rounds than in long ones (49.3% against 44.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 17.Star rate
Win rate 39.48.1 %
Popularity 94.3.50 %
Breadth 63.23% of maps
Counter safety 17.31.1 %
Star rate 88.29.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/26, 16 days. 5 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/26.

Steadily picked — the pick rate sits at 5.1% and has not shifted measurably of late.

Win rate

08/06 — 47.7% from 2,931 appearances08/12 — 45.7% from 939 appearances08/13 — 44.9% from 1,574 appearances08/14 — 47.2% from 1,805 appearances08/15 — 47.9% from 1,965 appearances08/16 — 45.2% from 2,233 appearances08/17 — 47.4% from 2,399 appearances08/18 — 47.7% from 2,363 appearances08/19 — 46.2% from 606 appearances08/20 — 50.5% from 4,558 appearances08/21 — 48.5% from 9,323 appearances08/22 — 47.6% from 6,239 appearances08/23 — 49.2% from 4,697 appearances08/24 — 47.7% from 8,168 appearances08/25 — 46.5% from 7,423 appearances08/26 — 47.5% from 2,026 appearances
47.7%08/06 47.5%08/26

Pick rate

08/06 — 3.8% from 2,931 appearances08/12 — 2.5% from 939 appearances08/13 — 2.8% from 1,574 appearances08/14 — 2.9% from 1,805 appearances08/15 — 3.1% from 1,965 appearances08/16 — 3.1% from 2,233 appearances08/17 — 3.1% from 2,399 appearances08/18 — 3.2% from 2,363 appearances08/19 — 3.2% from 606 appearances08/20 — 2.6% from 4,558 appearances08/21 — 3.2% from 9,323 appearances08/22 — 3.1% from 6,239 appearances08/23 — 3.1% from 4,697 appearances08/24 — 4.3% from 8,168 appearances08/25 — 4.9% from 7,423 appearances08/26 — 4.7% from 2,026 appearances
3.8%08/06 4.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −10.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 10.2 points (regression 54.6% to 44.4%). Higher up he gets outplayed.

Bronze — 81.3% from 5,075 gamesSilver — 60.4% from 10,778 gamesGold — 47.8% from 140,469 gamesDiamond — 47.8% from 59,879 gamesMythic — 48.6% from 230,779 gamesLegendary — 48.2% from 40,151 gamesMasters — 47.5% from 528 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Belle's Rock Knockout 49.5%
11968 96
New Horizons Knockout 48.6%
10644 94
Flaring Phoenix Knockout 48.0%
10273 93
Out in the Open Knockout 46.0%
9549 92

Against whom

Direct duels in Knockout: how Nori does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 32.4% against Doug in Brawl Ball. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 61.1% 3,273 games Pearl 60.1% 2,952 games Tick 55.7% 12,551 games Mr. P 57.8% 1,206 games Grom 55.8% 4,416 games Brock 54.0% 36,695 games

Who plays him best soon

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Mythic 23 40.8% 91.3%
2 IU|Madara™ Legendary 34 40.0% 73.5%
3 チー牛の神 Diamond 41 39.1% 65.9%
4 쿠로시바 Mythic 39 39.0% 66.7%
5 TizzC🏴 Legendary 39 39.0% 66.7%