Best map: Pit Stop with 60.9% from 18,801 games.
Wins early — in Bounty 5.2 points better in short rounds than in long ones (49.3% against 44.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/06 to 08/26, 16 days. 5 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/26.
Steadily picked — the pick rate sits at 5.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −10.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 10.2 points (regression 54.6% to 44.4%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
49.5% | 11968 | 96 | ||
New Horizons ![]() |
48.6% | 10644 | 94 | ||
Flaring Phoenix ![]() |
48.0% | 10273 | 93 | ||
Out in the Open ![]() |
46.0% | 9549 | 92 |
Direct duels in Knockout: how Nori does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.4% against Doug in Brawl Ball. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.1%
3,273 games
Pearl
60.1%
2,952 games
Tick
55.7%
12,551 games
Mr. P
57.8%
1,206 games
Grom
55.8%
4,416 games
Brock
54.0%
36,695 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 圧だけでプロ | Mythic | 23 | 40.8% | 91.3% |
| 2 | IU|Madara™ | Legendary | 34 | 40.0% | 73.5% |
| 3 | チー牛の神 | Diamond | 41 | 39.1% | 65.9% |
| 4 | 쿠로시바 | Mythic | 39 | 39.0% | 66.7% |
| 5 | TizzC🏴 | Legendary | 39 | 39.0% | 66.7% |